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8fedf05276
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@ -7,5 +7,4 @@ return setmetatable({
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["option_name"] = "Player Name",
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["option_pron"] = "Player Pronouns",
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["option_tint"] = "Player Colour",
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["option_keybinds"] = "Edit Keybindings",
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}, {__index = function( t, k ) return k end } )
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@ -0,0 +1,26 @@
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local lg = assert( love.graphics )
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local scene = assert( require 'client.scene' )
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local browser = {}
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function browser.draw()
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lg.rectangle( "fill", 50, 50, 50, 50 )
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end
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function browser.update( dt )
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end
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function browser.onLoad( )
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lg.setColor( 1, 1, 1, 1 )
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end
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function browser.mousepressed()
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end
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function browser.keypressed( key, code, isRepeat )
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if code == "escape" then return scene.mainmenu() end
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end
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scene.browser = browser
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return browser
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@ -31,6 +31,8 @@ function button:draw( )
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if self.selected then
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lg.setColor( 1, 1, 1, 0.8 )
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lg.rectangle( "fill", self.x + 3, self.y + 3, self.w - 6, self.h - 6, 10 )
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else
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lg.setColor( 0, 0, 0, 0.7 )
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end
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lg.setColor( 0, 0, 0, 0.7 )
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@ -1,15 +0,0 @@
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return {
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name = "Player Name",
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pronoun = "they",
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colour = {0.8, 0.4, 0.4, 0.7},
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gamma = 0.5,
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keybinds = {
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forward = "w",
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back = "s",
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left = "a",
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right = "d",
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chat = "t",
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love = "q",
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hate = "e",
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}
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}
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@ -7,16 +7,14 @@ local udp = socket.udp()
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local game = {}
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local t = 0
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local tick = 0
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local serverTick = "0"
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function game.draw()
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lg.print( tick, 0, 0 )
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lg.print( serverTick, 0, 25 )
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end
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function game.onPacket( data, msg )
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if data then serverTick = data end
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if data then print( data, msg ) end
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end
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function game.update( dt )
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@ -38,11 +36,9 @@ function game.disconnect( )
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return scene.mainmenu()
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end
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function game.onLoad( params )
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params = params or {}
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local serverIP, serverPort = params.serverIP or "192.168.2.15", params.serverPort or 51312
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function game.onLoad( )
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udp:settimeout( 0 )
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udp:setpeername( serverIP, serverPort )
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udp:setpeername( "192.168.2.15", 51312 )
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end
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function game.keypressed( key, code, isRepeat )
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@ -2,7 +2,7 @@ local lg = assert( love.graphics )
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local love = assert( love )
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local scene = assert( require 'client.scene' )
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local strings = assert( require 'client.assets.strings' )
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local button = assert( require 'client.ui.button' )
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local button = assert( require 'client.button' )
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local menu = {}
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local t = 0
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@ -93,7 +93,7 @@ function menu.paint()
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end
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function menu.onLoad()
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lg.setNewFont( 28 )
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lg.setNewFont( "client/assets/SitkaB.ttc", 28 )
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return menu.resize( lg.getDimensions() )
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end
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@ -119,9 +119,11 @@ function menu.mousemoved( x, y, dx, dy, istouch )
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if menuButton:contains( x, y ) then
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menuButton.selected = true
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selectedButtonIdx = id
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return menu.paint()
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break
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end
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end
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return menu.paint()
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end
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function menu.mousepressed( x, y, button, istouch, presses )
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@ -0,0 +1,108 @@
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local lg = assert( love.graphics )
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local love = assert( love )
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local scene = assert( require 'client.scene' )
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local strings = assert( require 'client.assets.strings' )
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local button = assert( require 'client.button' )
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local menu = {}
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local t = 0
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local wWidth = 800
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local wHeight = 600
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local selectedButtonIdx = nil
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local buttons =
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{
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button{
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x = 15, w = 400, h = 50,
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y = 115,
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text = strings.option_name,
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color = { 0.5, 0.7, 0.5, 1 },
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callback = function() print("Adjust Name") end },
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button{
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x = 15, w = 400, h = 50,
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y = 115 + 55,
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text = strings.option_pron,
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color = { 0.5, 0.7, 0.5, 1 },
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callback = function() print("Adjust Name") end },
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button{
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x = 15, w = 400, h = 50,
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y = 115 + 55 * 2,
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text = strings.option_tint,
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color = { 0.5, 0.7, 0.5, 1 },
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callback = function() print("Adjust Colour") end },
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button{
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x = 15, w = 400, h = 50,
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y = 115 + 55 * 3,
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text = strings.mainmenu_button,
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color = { 0.5, 0.7, 0.5, 1 },
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callback = function() print("Adjust Name") return scene.mainmenu() end },
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}
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function menu.onLoad()
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end
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function menu.draw()
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for id, button in pairs( buttons ) do button:draw( ) end
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end
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function menu.update( dt )
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t = t + dt
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end
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function menu.resize( w, h )
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wWidth, wHeight = w, h
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end
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function menu.mousemoved( x, y, dx, dy, istouch )
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if selectedButtonIdx then
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buttons[selectedButtonIdx].selected = false
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selectedButtonIdx = nil
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end
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for id, menuButton in ipairs( buttons ) do
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if menuButton:contains( x, y ) then
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menuButton.selected = true
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selectedButtonIdx = id
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break
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end
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end
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end
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function menu.mousepressed( x, y, button, istouch, presses )
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if not selectedButtonIdx then return end
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local uiButton = buttons[selectedButtonIdx]
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if uiButton:contains( x, y ) then return uiButton() end
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end
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function menu.keypressed( key, code, isrepeat )
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if code == "escape" then
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return scene.mainmenu()
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end
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if code == "return" and selectedButtonIdx then
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return buttons[selectedButtonIdx]()
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end
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if code == "down" or code == "tab" or code == "up" then
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local sbi = (selectedButtonIdx or 1)
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buttons[sbi].selected = false
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--Increment / decrement
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sbi = sbi + ((code == "up") and -1 or 1)
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if sbi > #buttons then sbi = 1 end
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if sbi < 1 then sbi = #buttons end
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--Assign
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print( "selecting button: ", sbi )
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selectedButtonIdx = sbi
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buttons[selectedButtonIdx].selected = true
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end
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end
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scene.options = menu
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return menu
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@ -2,12 +2,12 @@ local scene = {}
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local love = assert( love )
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local mt = {}
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local function loadScene( scene, params )
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local function loadScene( scene )
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print( "Loading Scene:", scene.name )
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for k, v in pairs( scene ) do
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love[k] = v
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end
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scene.onLoad( params )
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scene.onLoad()
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end
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local function newScene( scenes, name, t )
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@ -1,51 +0,0 @@
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local lg = assert( love.graphics )
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local scene = assert( require 'client.scene' )
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local textInput = assert( require 'client.ui.textinput' )
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local button = assert( require 'client.ui.button' )
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local browser = {}
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local ti = textInput.new{
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width = 300,
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length = 20,
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x = 15,
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y = 165
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}
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function browser.draw()
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lg.setColor( 1, 1, 1, 1 )
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lg.print( "Server Browser", 15, 115 )
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ti:draw()
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end
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function browser.update( dt )
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end
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function browser.onLoad( )
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lg.setColor( 1, 1, 1, 1 )
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end
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function browser.mousepressed(x, y, button, istouch, pressed)
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if ti:contains( x, y ) then return ti:enterText( browser.joinIPString ) end
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end
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function browser.joinIPString( s )
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--Parse IP address and port from string. If it's valid, join the server.
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if not s then return end
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ti:clear()
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local valid, ip, port
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if valid then return browser.joinIP( ip, port ) end
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end
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function browser.joinIP( ip, port )
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return scene.game{ serverIP = ip, serverPort = port }
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end
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function browser.keypressed( key, code, isRepeat )
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if code == "escape" then return scene.mainmenu() end
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if code == "return" then return ti:enterText( browser.joinIPString ) end
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end
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scene.browser = browser
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return browser
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@ -1,181 +0,0 @@
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local lg = assert( love.graphics )
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local love = assert( love )
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local scene = assert( require 'client.scene' )
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local strings = assert( require 'client.assets.strings' )
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local button = assert( require 'client.ui.button' )
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local textinput = assert( require 'client.ui.textinput' )
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local menu = {}
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local t = 0
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local wWidth = 800
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local wHeight = 600
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local canvas = lg.newCanvas()
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local selectedButtonIdx = nil
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local gradientQuad = lg.newMesh{
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{ 0, 0, 0, 0, 0.4, 0.1, 0.4, 0.0 },
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{ 1, 0, 1, 0, 0.8, 0.3, 0.1, 1.0 },
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{ 1, 1, 1, 1, 0.7, 0.4, 0.1, 1.0 },
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{ 0, 1, 0, 1, 0.4, 0.1, 0.3, 0.0 },
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}
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local buttons =
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{
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button{
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x = 15, w = 400, h = 50,
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y = 115,
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text = strings.mainmenu_button,
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color = { 0.5, 0.2, 0.8, 0.6 },
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callback = function() return scene.mainmenu() end },
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button{
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x = 15, w = 400, h = 50,
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y = 115 + 55,
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option = 'name',
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text = strings.option_name,
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color = { 0.5, 0.2, 0.2, 0.6 },
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callback = menu.textOption },
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button{
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x = 15, w = 400, h = 50,
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y = 115 + 55 * 2,
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option = 'pronoun',
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text = strings.option_pron,
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color = { 0.5, 0.2, 0.4, 0.6 },
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callback = menu.textOption },
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button{
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x = 15, w = 400, h = 50,
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y = 115 + 55 * 3,
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option = 'colour',
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text = strings.option_tint,
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color = { 0.5, 0.2, 0.6, 0.6 },
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callback = menu.colourOption },
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button{
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x = 15, w = 400, h = 50,
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y = 115 + 55 * 4,
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option = 'keybinds',
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text = strings.keybinding_button,
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color = { 0.8, 0.0, 0.4, 0.8 },
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callback = menu.editKeybinds,
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}
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}
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--[[local keybindButtons = {
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button{
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x = wWidth / 2, w = 400, h = 50
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y = 115,
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text = options:get( 'forward_key' ),
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color = { 0.8, 0.0, 0.4, 0.8 },
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callback = function() options:set( 'forward_key' ) end,
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},
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button{
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x = wWidth / 2, w = 400, h = 50
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y = 115,
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text = strings.backward_key,
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color = { 0.8, 0.0, 0.4, 0.8 },
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callback = function() return setOption( 'backward_key' ) end,
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}
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}]]
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function menu.onLoad()
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lg.setNewFont( 28 )
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return menu.resize( lg.getDimensions() )
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end
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function menu.draw()
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lg.setCanvas()
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lg.setColor( 1,1,1,1 )
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lg.draw( canvas )
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end
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function menu.paint()
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|
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lg.setCanvas( canvas )
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--bg
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lg.setColor( 0.8, 0.6, 0.3, 1 )
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lg.rectangle( "fill", 0, 0, wWidth, wHeight )
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--buttons
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for id, button in pairs( buttons ) do button:draw( ) end
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--gradient
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lg.setColor( 1, 1, 1, 1 )
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lg.draw( gradientQuad, 0, 0, 0, wWidth, wHeight )
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lg.setCanvas()
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end
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function menu.update( dt )
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t = t + dt
|
||||
end
|
||||
|
||||
function menu.resize( w, h )
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wWidth, wHeight = w, h
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canvas = lg.newCanvas()
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for id, uiButton in pairs( buttons ) do
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uiButton.w = wWidth
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end
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return menu.paint()
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end
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function menu.mousemoved( x, y, dx, dy, istouch )
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if selectedButtonIdx then
|
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buttons[selectedButtonIdx].selected = false
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selectedButtonIdx = nil
|
||||
end
|
||||
for id, menuButton in ipairs( buttons ) do
|
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if menuButton:contains( x, y ) then
|
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menuButton.selected = true
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||||
selectedButtonIdx = id
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return menu.paint()
|
||||
end
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||||
end
|
||||
|
||||
end
|
||||
|
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function menu.mousepressed( x, y, button, istouch, presses )
|
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if not selectedButtonIdx then return end
|
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local uiButton = buttons[selectedButtonIdx]
|
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if uiButton:contains( x, y ) then return uiButton( ) end
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||||
|
||||
return menu.paint()
|
||||
end
|
||||
|
||||
function menu.keypressed( key, code, isrepeat )
|
||||
|
||||
if code == "escape" then
|
||||
return scene.mainmenu()
|
||||
end
|
||||
|
||||
if code == "return" and selectedButtonIdx then
|
||||
return buttons[selectedButtonIdx].callback()
|
||||
end
|
||||
|
||||
if code == "down" or code == "tab" or code == "up" then
|
||||
local sbi = (selectedButtonIdx or 1)
|
||||
buttons[sbi].selected = false
|
||||
|
||||
--Increment / decrement
|
||||
sbi = sbi + ((code == "up") and -1 or 1)
|
||||
if sbi > #buttons then sbi = 1 end
|
||||
if sbi < 1 then sbi = #buttons end
|
||||
|
||||
--Assign
|
||||
print( "selecting button: ", sbi )
|
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selectedButtonIdx = sbi
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||||
buttons[selectedButtonIdx].selected = true
|
||||
end
|
||||
|
||||
return menu.paint()
|
||||
end
|
||||
|
||||
scene.options = menu
|
||||
return menu
|
|
@ -1,111 +0,0 @@
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|||
local love = assert( love )
|
||||
local lk = assert( love.keyboard )
|
||||
local lg = assert( love.graphics )
|
||||
|
||||
local utf8 = assert( require 'utf8' )
|
||||
local string = assert( string )
|
||||
|
||||
local _lt
|
||||
local _lkp
|
||||
local _lmm
|
||||
local _lmp
|
||||
local _callback
|
||||
|
||||
|
||||
local textInput = { }
|
||||
local __mt = { __index = textInput }
|
||||
|
||||
local font = lg.newFont( 36 )
|
||||
|
||||
-- There is only one active text input widget at a time.
|
||||
-- It takes exclusive control of key input.
|
||||
local activeWidget
|
||||
|
||||
textInput.width = 200
|
||||
textInput.length = 20
|
||||
textInput.x = 0
|
||||
textInput.y = 0
|
||||
|
||||
function textInput.new( t )
|
||||
t = t or {}
|
||||
t.text = lg.newText( font, "")
|
||||
t.str = ""
|
||||
return setmetatable( t, __mt )
|
||||
end
|
||||
|
||||
function textInput.keypressed(key, code, isRepeat)
|
||||
if activeWidget and textInput[code] then return textInput[code]() end
|
||||
end
|
||||
|
||||
function textInput:clear()
|
||||
self.str = ""
|
||||
self.text:set( self.str )
|
||||
end
|
||||
|
||||
function textInput:contains(x, y)
|
||||
local mx, my, Mx, My = self.x, self.y, self.x + self.width, self.y + font:getHeight()
|
||||
return (x < Mx and x > mx and y > my and y < My)
|
||||
end
|
||||
|
||||
function textInput:draw()
|
||||
local w, h = self.text:getDimensions()
|
||||
lg.setColor( 1, 1, 1, 0.5 )
|
||||
lg.rectangle( "fill", self.x, self.y, w, h )
|
||||
if activeWidget == self then lg.rectangle( "fill", self.x, self.y, self.width, font:getHeight(), 5 ) end
|
||||
lg.rectangle( "line", self.x - 3, self.y - 3, self.width + 6, font:getHeight() + 6, 5 )
|
||||
lg.setColor( 0, 0, 0, 1 )
|
||||
lg.draw( self.text, self.x or 0, self.y or 0)
|
||||
end
|
||||
|
||||
function textInput:getText()
|
||||
return self.str
|
||||
end
|
||||
|
||||
function textInput.textInput( s )
|
||||
activeWidget.str = activeWidget.str..s
|
||||
activeWidget.text:set( activeWidget.str )
|
||||
end
|
||||
|
||||
function textInput.backspace( )
|
||||
local str = activeWidget.str
|
||||
local byteoffset = utf8.offset(str, -1)
|
||||
if byteoffset then str = string.sub(str, 1, byteoffset - 1)
|
||||
else return end
|
||||
activeWidget.str = str
|
||||
activeWidget.text:set( activeWidget.str )
|
||||
end
|
||||
|
||||
function textInput:enterText( callback )
|
||||
_lt = love.textinput
|
||||
_lkp = love.keypressed
|
||||
_lmm = love.mousemoved
|
||||
_lmp = love.mousepressed
|
||||
_callback = assert( callback )
|
||||
love.textinput = textInput.textInput
|
||||
love.keypressed = textInput.keypressed
|
||||
self.oldStr = self.str
|
||||
activeWidget = self
|
||||
end
|
||||
|
||||
local function disable()
|
||||
activeWidget = nil
|
||||
love.textinput = _lt
|
||||
love.keypressed = _lkp
|
||||
love.mousemoved = _lmm
|
||||
love.mousepressed = _lmp
|
||||
end
|
||||
|
||||
function textInput.escape()
|
||||
activeWidget.str = activeWidget.oldStr or ""
|
||||
activeWidget.text:set( activeWidget.str )
|
||||
disable()
|
||||
return _callback()
|
||||
end
|
||||
|
||||
textInput["return"] = function() --unusual decl because return is a keyword
|
||||
local str = activeWidget.str
|
||||
disable()
|
||||
return _callback( str )
|
||||
end
|
||||
|
||||
return textInput
|
|
@ -1,12 +1,12 @@
|
|||
--Client starts here!
|
||||
--Client starts here!
|
||||
local shared = assert( require 'shared' )
|
||||
local love = assert( love )
|
||||
|
||||
function love.load()
|
||||
local scenes = assert( require 'client.scene' )
|
||||
assert( require 'client.ui.menu' )
|
||||
assert( require 'client.ui.browser' )
|
||||
assert( require 'client.menu' )
|
||||
assert( require 'client.browser' )
|
||||
assert( require 'client.game' )
|
||||
assert( require 'client.ui.options' )
|
||||
assert( require 'client.options' )
|
||||
scenes.mainmenu()
|
||||
end
|
||||
|
|
|
@ -9,7 +9,9 @@ local server = {
|
|||
serverName = "dajjal-server",
|
||||
}
|
||||
|
||||
local clients = {}
|
||||
local clients = {
|
||||
|
||||
}
|
||||
|
||||
do
|
||||
local _print = print
|
||||
|
@ -30,10 +32,7 @@ end
|
|||
--Incoming packet.
|
||||
function server.Parse( packet, ip, port )
|
||||
if not packet then return end
|
||||
if not clients[ip] then
|
||||
clients[ip] = { ip = ip, port = port }
|
||||
end
|
||||
clients[ip].tick = packet
|
||||
print( packet, ip, port )
|
||||
return server.Parse( udp:receivefrom() ) -- Process any packets we missed.
|
||||
end
|
||||
|
||||
|
@ -50,7 +49,7 @@ end
|
|||
|
||||
function server.Advance()
|
||||
server.tick = server.tick + 1
|
||||
for id, client in pairs( clients ) do
|
||||
for id, client in ipairs( clients ) do
|
||||
udp:sendto( string.format("server: %d client: %d", server.tick, client.tick), client.ip, client.port)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue