Server browser functionality.
This commit is contained in:
parent
dc6cdf123e
commit
e6b9e7aa13
25
build.sh
25
build.sh
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@ -1,10 +1,33 @@
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#get locations of scripts, libraries, engine
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SRC_DIR="src"
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SRC_DIR="src"
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LIB_DIR="lib"
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LOVE_DIR="../../love"
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LOVE_DIR="../../love"
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BUILD_DIR="build"
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BUILD_DIR="build"
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#build LuaJIT for target platform
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#build LuaSocket shared library for target platform
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#get appropriate copy of love
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#zip client scripts into .love file
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cp -r $SRC_DIR/ $BUILD_DIR/
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cp -r $SRC_DIR/ $BUILD_DIR/
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cd $BUILD_DIR/
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cd $BUILD_DIR/
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zip -9 -r vision.love
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zip -9 -r vision.love
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#zip .love file with LOVE and dependencies (and license!)
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#zip server scripts with LuaJIT and dependencies
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#zip metaserver with LuaJIT and dependencies
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#WINDOWS: make fused client executable
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cat ../../love/love.exe vision.love > vision.exe
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cat ../../love/love.exe vision.love > vision.exe
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#LINUX: get official LOVE AppImage
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@ -11,7 +11,7 @@ return {
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chat = "t",
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chat = "t",
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love = "q",
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love = "q",
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hate = "e",
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hate = "e",
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}
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},
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serverIP = "192.168.2.15",
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serverIP = "192.168.2.15",
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serverPort = 51312,
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serverPort = 51312,
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}
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}
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@ -6,7 +6,7 @@ local connecting = {}
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local time, ip, port = 0
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local time, ip, port = 0
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function connecting.draw()
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function connecting.draw()
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lg.print( "Connecting to server:\t"..time, 0, 0, 0 )
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lg.print( ("CONNECTING:\nTIME: %1.1fs\nADDRESS: %s:%d"):format(time, ip, port), 0, 0, 0 )
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return false
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return false
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end
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end
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@ -20,8 +20,10 @@ function connecting.update(dt)
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end
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end
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function connecting:onLoad( params )
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function connecting:onLoad( params )
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params = params or { ip = "127.0.0.0", port = 8 }
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print( "connecting:", params, self.ip, self.port )
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local ip, port = params.ip, params.port
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for k, v in pairs( self ) do print( k,v ) end
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params = params or { ip = "8.8.8.8", port = 8 }
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ip, port = params.ip, params.port
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return server.connect( ip, port )
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return server.connect( ip, port )
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end
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end
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@ -41,7 +41,6 @@ function game.disconnect( )
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end
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end
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function game.onLoad( params )
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function game.onLoad( params )
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end
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end
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function game.keypressed( key, code, isRepeat )
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function game.keypressed( key, code, isRepeat )
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@ -4,6 +4,7 @@ local textInput = assert( require 'client.ui.textinput' )
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local button = assert( require 'client.ui.button' )
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local button = assert( require 'client.ui.button' )
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local packet = assert( require 'shared.packet' )
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local packet = assert( require 'shared.packet' )
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local ipString = assert( require 'shared.ipstring' )
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local ipString = assert( require 'shared.ipstring' )
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local menu = assert( require 'client.ui.menu' )
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local browser = {}
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local browser = {}
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local font = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 20 )
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local font = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 20 )
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@ -20,7 +21,7 @@ local function populateTestServers()
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map = "testMap_01",
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map = "testMap_01",
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}
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}
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packet.serverInfo{
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packet.serverInfo{
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players = 24,
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players = 8,
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capacity = 255,
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capacity = 255,
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ip = ipString.new{ 123, 456, 789, 101 },
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ip = ipString.new{ 123, 456, 789, 101 },
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port = 51312,
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port = 51312,
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@ -29,8 +30,8 @@ local function populateTestServers()
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map = "testMap_02",
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map = "testMap_02",
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}
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}
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packet.serverInfo{
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packet.serverInfo{
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players = 24,
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players = 14,
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capacity = 255,
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capacity = 64,
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ip = ipString.new{ 150, 645, 151, 67 },
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ip = ipString.new{ 150, 645, 151, 67 },
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port = 51312,
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port = 51312,
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version = 25,
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version = 25,
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@ -48,7 +49,24 @@ local function populateTestServers()
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}
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}
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return packet.deserialise( packet.get() )
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return packet.deserialise( packet.get() )
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end
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end
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local serverList = {}
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local function joinServerCallback( button )
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if button.ip and button.port then return browser.joinIP( button.ip, button.port ) end
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end
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local serverButtons = populateTestServers()
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for i, server in ipairs( serverButtons ) do
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serverButtons[i] = button{
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ip = tostring( server.ip ),
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port = server.port,
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text = tostring( server.ip ),
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callback = joinServerCallback}
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end
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local serverList = menu.new( "serverList",
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serverButtons,
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nil,
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nil,
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nil,
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true )
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serverList.servers = populateTestServers()
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serverList.servers = populateTestServers()
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serverList.offsets = {
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serverList.offsets = {
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15,
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15,
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@ -65,7 +83,7 @@ serverList.x = 25
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serverList.y = 220
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serverList.y = 220
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serverList.h = 36
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serverList.h = 36
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function serverList.draw()
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--[[function serverList.draw()
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local gs = packet.getString
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local gs = packet.getString
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local x, y, h = serverList.x, serverList.y, serverList.h
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local x, y, h = serverList.x, serverList.y, serverList.h
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local oldFont = lg.getFont()
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local oldFont = lg.getFont()
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@ -89,7 +107,7 @@ function serverList.draw()
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y = y + h + 5
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y = y + h + 5
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end
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end
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lg.setFont( oldFont )
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lg.setFont( oldFont )
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end
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end]]
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function serverList.select()
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function serverList.select()
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@ -110,6 +128,8 @@ local ti = textInput.new{
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y = 175
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y = 175
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}
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}
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browser.selected = false
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function browser.draw()
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function browser.draw()
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lg.setColor( 1, 1, 1, 1 )
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lg.setColor( 1, 1, 1, 1 )
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lg.print( "Server Browser", 15, 115 )
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lg.print( "Server Browser", 15, 115 )
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@ -122,26 +142,29 @@ function browser.update( dt )
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end
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end
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function browser.onLoad( )
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function browser.onLoad( )
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serverList:onLoad()
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lg.setColor( 1, 1, 1, 1 )
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lg.setColor( 1, 1, 1, 1 )
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end
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end
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function browser.mousepressed(x, y, button, istouch, pressed)
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function browser.mousepressed(x, y, button, istouch, pressed)
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if ti:contains( x, y ) then return ti:enterText( browser.joinIPString ) end
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if ti:contains( x, y ) then return ti:enterText( browser.joinIPString ) end
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return serverList.mousepressed( x, y, button, istouch, pressed )
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end
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end
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function browser.joinIPString( s )
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function browser.joinIPString( s )
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--Parse IP address and port from string. If it's valid, join the server.
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--Parse IP address and port from string. If it's valid, join the server.
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print( "browser: Attempting to join server", s )
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print( "browser: entered IP and port", s )
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if not s then return end
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if not s then return end
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ti:clear()
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ti:clear()
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local valid, ip, port
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local ip, port = s:match '(%d+%.%d+%.%d+%.%d+)', s:match ':(%d+)'
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print( "browser:", "ip:", ip, port )
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if valid then return browser.joinIP( ip, port ) end
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if ip and port then return browser.joinIP( ip, port ) end
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end
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end
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function browser.joinIP( ip, port )
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function browser.joinIP( ip, port )
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print( "Joining server:", ip, port )
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print( "Joining server:", ip, port )
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return scene.game{ serverIP = ip, serverPort = port }
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return scene.loadScene( scene.connecting, { ip = ip, port = port } )
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end
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end
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function browser.keypressed( key, code, isRepeat )
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function browser.keypressed( key, code, isRepeat )
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@ -14,7 +14,7 @@ return menu.new(
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x = 15, w = lg.getWidth(), y = 115, h = 72,
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x = 15, w = lg.getWidth(), y = 115, h = 72,
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text = strings.newgame_button,
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text = strings.newgame_button,
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color = { 0.6, 0.6, 0.6, 0.9 },
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color = { 0.6, 0.6, 0.6, 0.9 },
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callback = function() return scene.connecting() end },
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callback = function() return scene.connecting{ip = "127.0.0.0", port = 8} end },
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button{
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button{
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text = strings.join_button,
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text = strings.join_button,
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@ -10,10 +10,13 @@ local canvas
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local wWidth, wHeight
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local wWidth, wHeight
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local currentMenu
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local currentMenu
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function menu.new( name, buttons, fg, bg, font )
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function menu.new( name, buttons, fg, bg, font, subScene )
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local t = { buttons = buttons, fg = fg, bg = bg, font = font or lg.getFont() }
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local t = { buttons = buttons, fg = fg, bg = bg, font = font or lg.getFont() }
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if subScene then setmetatable( t, t )
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else
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scene[name] = t
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scene[name] = t
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print( 'scene', scene )
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print( 'scene', scene )
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end
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getmetatable( t ).__index = menu
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getmetatable( t ).__index = menu
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return t
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return t
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end
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end
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@ -21,7 +24,7 @@ end
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function menu:onLoad()
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function menu:onLoad()
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print( 'loading:', self.name )
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print( 'loading:', self.name )
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currentMenu = self
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currentMenu = self
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lg.setFont( self.font )
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if self.font then lg.setFont( self.font ) end
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return menu.resize( lg.getDimensions() )
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return menu.resize( lg.getDimensions() )
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end
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end
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@ -117,7 +120,9 @@ function menu:paint()
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--bg
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--bg
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lg.setColor( 1, 1, 1, 1 )
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lg.setColor( 1, 1, 1, 1 )
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if self.bg then
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lg.draw( self.bg, 0, 0, 0, wWidth, wHeight )
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lg.draw( self.bg, 0, 0, 0, wWidth, wHeight )
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end
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--buttons
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--buttons
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for i = #self.buttons, 1, -1 do self.buttons[i]:draw( ) end
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for i = #self.buttons, 1, -1 do self.buttons[i]:draw( ) end
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@ -127,12 +132,14 @@ function menu:paint()
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local r = math.random
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local r = math.random
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local v = r() * 0.4 + 0.6
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local v = r() * 0.4 + 0.6
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if self.fg then
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local fg = self.fg
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local fg = self.fg
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fg:setVertexAttribute( 2, 3, v * (0.7 + 0.2 * r()), v * (0.1 + 0.4 * r()), v * (0.1 * r()), 1 )
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fg:setVertexAttribute( 2, 3, v * (0.7 + 0.2 * r()), v * (0.1 + 0.4 * r()), v * (0.1 * r()), 1 )
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fg:setVertexAttribute( 1, 3, 0.3 * ( 1 - v ), 0, 0, 0.4 * (1 - v) )
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fg:setVertexAttribute( 1, 3, 0.3 * ( 1 - v ), 0, 0, 0.4 * (1 - v) )
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fg:setVertexAttribute( 4, 3, 0.3 * ( 1 - v ), 0, 0, 0.4 * (1 - v) )
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fg:setVertexAttribute( 4, 3, 0.3 * ( 1 - v ), 0, 0, 0.4 * (1 - v) )
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fg:setVertexAttribute( 3, 3, v * (0.7 + 0.2 * r()), v * (0.1 + 0.4 * r()), v * (0.1 * r()), 1 )
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fg:setVertexAttribute( 3, 3, v * (0.7 + 0.2 * r()), v * (0.1 + 0.4 * r()), v * (0.1 * r()), 1 )
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lg.draw( fg, 0, 0, 0, wWidth, wHeight )
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lg.draw( fg, 0, 0, 0, wWidth, wHeight )
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end
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lg.setCanvas()
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lg.setCanvas()
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end
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end
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@ -64,7 +64,6 @@ function server.Start()
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udp:settimeout(0)
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udp:settimeout(0)
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server.SetIP( socket.dns.toip(socket.dns.gethostname()), 51312 )
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server.SetIP( socket.dns.toip(socket.dns.gethostname()), 51312 )
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assert( udp:setsockname( tostring( svInfo.ip ), svInfo.port ))
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assert( udp:setsockname( tostring( svInfo.ip ), svInfo.port ))
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server.StartLocalClient()
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print( socket.gettime(), "Start." )
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print( socket.gettime(), "Start." )
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repeat
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repeat
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server.Parse( udp:receivefrom() )
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server.Parse( udp:receivefrom() )
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