starting to work on this again

This commit is contained in:
wan-may 2023-12-04 22:02:11 -04:00
parent 2ca4a77b33
commit bf12de9373
9 changed files with 89 additions and 57 deletions

View File

@ -5,7 +5,7 @@ local button = assert( require 'ui.button' )
local strings = assert( require 'strings' )
local connecting = {}
local time, ip, port, attempts = 0, 0, 0, 1
local time, ip, port, attempts, svInfo = 0, 0, 0, 1
local cancelButton = button{
x = lg.getWidth() / 4,
@ -76,7 +76,10 @@ function connecting:onLoad( params )
attempts = 1
params = params or { ip = "8.8.8.8", port = 8 }
ip, port = params.ip, params.port
return server.isValid( ip, port ) and server.connect( ip, port )
if server.isValid( ip, port ) then
server.setInfo( params.svInfo )
return server.connect( ip, port )
end
end
function connecting.exit()

View File

@ -28,14 +28,22 @@ function handlers.playerChange( data )
end
function handlers.svInfo( data )
if server.svInfo.map ~= data.map then end
return server.setInfo( data )
end
function handlers.chatMessage( msg )
print( msg.cmsg )
end
function game.draw()
lg.setColor( 1, 1, 1, 1 )
lg.print( tick, 0, 0 )
lg.print( serverTick, 0, 25 )
lg.print( "Client Tick: "..tick, 0, 0 )
lg.print( "Server Tick: "..serverTick, 0, 25 )
lg.print( "Current Map: "..packet.getString(server.svInfo.map), 0, 50 )
lg.print( "Server Name: "..packet.getString(server.svInfo.svname), 0, 75 )
lg.print( "# Connected: "..server.svInfo.players, 0, 100 )
end
function game.onPacket( msg )

View File

@ -2,7 +2,7 @@ local socket = assert( require 'socket' )
local ms = assert( require 'shared.metaserver' )
local config = assert( require 'config' )
local udp = {}
local udp = { svInfo = {}, token = false, }
local packet = assert( require 'shared.packet' )
local hash = assert( require 'shared.hash' )
@ -39,6 +39,10 @@ function udp.setToken( token )
udp.token = token
end
function udp.setInfo( svInfo )
udp.svInfo = svInfo
end
function udp.answerChallenge( svNonce )
local clNonce = hash.rand()
packet.get()

View File

@ -18,7 +18,7 @@ local cw = fonts.font:getWidth( "w" )
local function joinServerCallback( button )
if button.ip and button.port then
return browser.joinIP( button.ip, button.port )
return browser.joinIP( button.ip, button.port, button.serverInfo )
end
end
@ -79,7 +79,7 @@ function ti:callback() return self:enterText( browser.joinIPString ) end
local headerButtons = {
button{
callback = function() return serverList.requestServers() end,
callback = function() serverList.clear() return serverList.requestServers() end,
text = lg.newText( fonts.midFont, strings.refresh_button ) ,
color = color,
x = cw * 32,
@ -144,7 +144,6 @@ end
local metaServerHandlers = setmetatable(
{
default = function() end,
connected = serverList.clear,
serverInfo = serverList.add,
},
{__index = function( t ) return t.default end })
@ -221,9 +220,9 @@ function browser.joinIPString( s )
if ip and port then return browser.joinIP( ip, port ) end
end
function browser.joinIP( ip, port )
function browser.joinIP( ip, port, svInfo )
print( "Joining server:", ip, port )
return scene.loadScene( scene.connecting, { ip = ip, port = port } )
return scene.loadScene( scene.connecting, { ip = ip, port = port, svInfo = svInfo } )
end
function browser.keypressed( key, code, isRepeat )

View File

@ -19,20 +19,25 @@ local servers = {}
local clients = {}
local tick = 0
local function serverID( ip, port )
return ip..":"..port
end
local handlers = setmetatable({
serverInfo = function( svInfo, ip, port )
print( "Server:", ip, port )
local id = serverID(ip, port)
local t = socket.gettime()
if not servers[ip..port] then
servers[ip..port] = { ip = ip, port = port, info = svInfo }
if not servers[id] then
servers[id] = { ip = ip, port = port, info = svInfo }
--NAT punch: the server doesn't know its own external IP
--so it contacts a third party (the metaserver) to discover it.
--This external IP gets advertised to prospective clients.
svInfo.ip.ip = ip
svInfo.port = port
end
servers[ip..port].time = t
servers[id].time = t
packet.advertised{ time = t, ip = svInfo.ip, port = svInfo.port }
return udp:sendto( packet.get(), ip, port )
end,
@ -56,8 +61,6 @@ local handlers = setmetatable({
local t = socket.gettime()
clients[ip].time = t
packet.connected{ token = 5, tick = tick }
for svIP, server in pairs( servers ) do
print( "", svIP, packet.getString( server.info.svname ))

View File

@ -1,19 +1,23 @@
local clients = {}
local client = {}
client.__index = client
function client.new()
local c = setmetatable( {}, client )
clients[ c.id ] = c
return c
end
function client:disconnect()
clients[self.id] = nil
end
function client:assignRole( role )
self.role = role
end
function client.connect( ip, port )
end
function client.challenge( )
end
function client.acceptConnection( )
end
function client.disconnect( )
end
return
return client

View File

@ -22,7 +22,7 @@ local svInfo = packet.serverInfo{ version = 13,
local clients = {}
local connecting = {}
local server = { tick = 0, currentClient = false }
local server = { tick = 0, time = 0, currentClient = false }
local handlers = setmetatable({
@ -43,10 +43,10 @@ local handlers = setmetatable({
end
client.tick = msg.tick
client.time = socket.gettime()
client.time = server.time
server.currentClient = client
end,
--A client wants to disconnect.
disconnect = function( msg, ip, port )
--This is the authenticated client whose packets are being processed.
@ -61,16 +61,16 @@ local handlers = setmetatable({
--Client responds to handshake challenge.
clChimo = function( clChimo, ip, port )
print( "Received handshake response." )
--No active challenge, don't send anything.
local key = ip..":"..port
if not connecting[ key ] then
print( "Old connection attempt from:", key )
return true
end
--Compute session token.
local remoteHash = clChimo.hash
local clNonce = clChimo.nonce
@ -80,10 +80,10 @@ local handlers = setmetatable({
print( "Hashes differ:", shared.hash.hex( clNonce ), shared.hash.hex( svNonce ) )
return true
end
--Hash collision.
while clients[token] do token = token + 1 end
--Successful handshake.
print( "Client connected:", token, port, ip )
clients[ token ] = connecting[ key ]
@ -175,17 +175,14 @@ end
function server.Advance()
server.tick = server.tick + 1
server.time = socket.gettime()
if server.tick % 100 == 0 then
for id, client in pairs( clients ) do
packet.get()
packet.connected{ token = id, tick = server.tick }
udp:sendto( packet.get(), client.ip, client.port )
if server.time - client.time > CLIENTTIMEOUT then
print( "dropping client:", id )
clients[id] = nil
end
for id, client in pairs( clients ) do
packet.get()
packet.connected{ token = id, tick = server.tick }
udp:sendto( packet.get(), client.ip, client.port )
if server.time - client.time > CLIENTTIMEOUT then
print( "dropping client:", id )
clients[id] = nil
end
end
end
@ -199,13 +196,16 @@ function server.Quit()
end
server.Start()
function love.update( dt )
server.time = server.time + dt
server.Parse( udp:receivefrom() )
server.Advance()
if server.tick % 4000 == 0 then
server.Advertise()
server.Parse( mscxn:receive(), shared.metaserver.ip, shared.metaserver.port )
if server.time > 0.1 then
if (server.tick % 50) == 0 then
server.Advertise()
server.Parse( mscxn:receive(), shared.metaserver.ip, shared.metaserver.port )
end
server.time = 0
server.Advance()
end
end

View File

@ -1,6 +1,7 @@
local ffi = assert( require 'ffi' )
local buffer = assert( require( "string.buffer" ) )
local ipString = assert( require 'shared.ipstring' )
local roles = assert( require 'shared.roles' )
local packet = {}
local mt = { __index = { new = function( self ) return ffi.new( self.ct ) end } }
@ -63,12 +64,13 @@ newStruct{
name = "insect",
"uint8_t id",
"bool dead",
"int16_t z",
"int8_t hp",
"int8_t vx",
"int8_t vy",
"uint8_t folio",
"uint32_t x",
"uint32_t y",
"int8_t vz",
"int32_t x",
"int32_t y",
}
newStruct{
@ -80,9 +82,9 @@ newStruct{
}
newStruct{
name = "playerChange",
name = "playerInfo",
"uint8_t id",
"uint8_t role",
"role_t role",
"char username[31]",
}

9
src/shared/roles.lua Normal file
View File

@ -0,0 +1,9 @@
local ffi = require 'ffi'
ffi.cdef[[
typedef enum {
roleSpectator = 0,
roleSoleil = 1,
roleInsect = 2,
} role_t;
]]
return ffi.typeof( ffi.new 'role_t' )