remove dependencies, building standalone xplatform Lua server is more involved than I thought.
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7396f97433
commit
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Subproject commit 88246d621abf7b6fba9332f49229d507f020e450
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Subproject commit 8c2ff7217e2a205eb107a6f48b04ff1b2b3090a1
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@ -20,7 +20,8 @@ function connecting.update(dt)
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end
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end
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function connecting:onLoad( params )
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function connecting:onLoad( params )
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local ip, port = assert( params, "No IP address specified!" ).ip, params.port
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params = params or { ip = "127.0.0.0", port = 8 }
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local ip, port = params.ip, params.port
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return server.connect( ip, port )
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return server.connect( ip, port )
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end
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end
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@ -2,25 +2,97 @@ local lg = assert( love.graphics )
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local scene = assert( require 'client.scene' )
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local scene = assert( require 'client.scene' )
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local textInput = assert( require 'client.ui.textinput' )
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local textInput = assert( require 'client.ui.textinput' )
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local button = assert( require 'client.ui.button' )
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local button = assert( require 'client.ui.button' )
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local packet = assert( require 'shared.packet' )
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local ipString = assert( require 'shared.ipstring' )
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local browser = {}
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local browser = {}
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local serverList = {
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local font = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 20 )
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selected = false,
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x = 25,
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local function populateTestServers()
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y = 160,
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packet.get()
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h = 24,
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packet.serverInfo{
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{ name = "test", ip = "192.168.2.150", port = 51312, players = 1, capacity = 64, map = "testMap" },
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players = 24,
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{ name = "best", ip = "142.154.3.212", port = 21345, players = 2, capacity = 64, map = "nestMap" },
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capacity = 255,
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{ name = "aest", ip = "123.45.67.89", port = 21253, players = 3, capacity = 32, map = "aestMap" },
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ip = ipString.new{ 123, 456, 789, 101 },
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port = 51312,
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version = 25,
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svname = "test server",
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map = "testMap_01",
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}
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packet.serverInfo{
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players = 24,
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capacity = 255,
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ip = ipString.new{ 123, 456, 789, 101 },
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port = 51312,
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version = 25,
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svname = "test server",
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map = "testMap_02",
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}
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packet.serverInfo{
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players = 24,
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capacity = 255,
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ip = ipString.new{ 150, 645, 151, 67 },
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port = 51312,
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version = 25,
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svname = "test server",
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map = "testMap_03",
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}
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packet.serverInfo{
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players = 24,
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capacity = 255,
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ip = ipString.new{ 123, 456, 789, 101 },
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port = 51312,
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version = 25,
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svname = "test server",
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map = "testMap_01",
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}
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return packet.deserialise( packet.get() )
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end
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local serverList = {}
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serverList.servers = populateTestServers()
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serverList.offsets = {
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15,
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50,
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150,
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100,
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100,
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50,
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50
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}
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}
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serverList.selected = false
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serverList.x = 25
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serverList.y = 220
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serverList.h = 36
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function serverList.draw()
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function serverList.draw()
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local gs = packet.getString
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local x, y, h = serverList.x, serverList.y, serverList.h
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local oldFont = lg.getFont()
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lg.setFont( font )
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for i, svInfo in ipairs( serverList.servers ) do
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lg.setColor( 0.7, 0.7, 0.7, 0.7 )
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lg.rectangle( "fill", x, y, 800, h, 5, 5 )
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x = x + 15
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y = y + 9
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lg.setColor( 0, 0, 0, 0.7 )
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lg.print( svInfo.version, x, y )
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lg.print( gs( svInfo.svname ), 50 + x, y )
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lg.print( tostring( svInfo.ip ), 200 + x, y )
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lg.print( svInfo.port, 300 + x, y )
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lg.print( svInfo.players, 400 + x, y )
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lg.print( svInfo.capacity, 450 + x, y )
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lg.print( gs( svInfo.map ), 500 + x, y )
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y = y - 12
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x = x - 15
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y = y + h + 5
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end
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lg.setFont( oldFont )
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end
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end
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function serverList.select()
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function serverList.select()
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end
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end
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function serverList.up()
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function serverList.up()
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@ -42,10 +114,11 @@ function browser.draw()
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lg.setColor( 1, 1, 1, 1 )
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lg.setColor( 1, 1, 1, 1 )
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lg.print( "Server Browser", 15, 115 )
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lg.print( "Server Browser", 15, 115 )
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ti:draw()
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ti:draw()
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serverList.draw()
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end
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end
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function browser.update( dt )
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function browser.update( dt )
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end
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end
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function browser.onLoad( )
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function browser.onLoad( )
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@ -62,7 +135,7 @@ function browser.joinIPString( s )
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if not s then return end
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if not s then return end
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ti:clear()
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ti:clear()
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local valid, ip, port
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local valid, ip, port
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if valid then return browser.joinIP( ip, port ) end
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if valid then return browser.joinIP( ip, port ) end
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end
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end
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@ -1,16 +1,20 @@
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package.path = package.path .. ";lib/"
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package.cpath = package.path .. ";lib/"
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local shared = assert( require 'shared' )
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local shared = assert( require 'shared' )
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local packet = shared.packet
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local packet = shared.packet
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local socket = assert( require 'socket' )
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local socket = assert( require 'socket' )
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local udp
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local udp
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local io = assert( io )
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local io = assert( io )
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local svInfo = { version = 13,
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local svInfo = packet.serverInfo{ version = 13,
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players = 0,
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players = 0,
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capacity = 255,
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capacity = 255,
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ip = shared.ip.fromString( socket.dns.toip(socket.dns.gethostname()) ),
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ip = shared.ip.fromString( socket.dns.toip(socket.dns.gethostname()) ),
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port = 51312,
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port = 51312,
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svname = "New Server",
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svname = "New Server",
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map = "Test Map"}
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map = "Test Map"
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}
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local server = { tick = 0 }
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local server = { tick = 0 }
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@ -36,7 +40,7 @@ end
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function server.Advertise()
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function server.Advertise()
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print( socket.gettime(), "Advertise." )
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print( socket.gettime(), "Advertise." )
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packet.metaServer{ padding = "" }
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packet.metaServer()
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packet.serverInfo( svInfo )
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packet.serverInfo( svInfo )
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udp:sendto( packet.get() , msIP, msPort )
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udp:sendto( packet.get() , msIP, msPort )
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end
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end
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@ -44,7 +44,6 @@ newStruct{
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newStruct{
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newStruct{
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name = "heartbeat",
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name = "heartbeat",
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netname = 69,
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netname = 69,
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"uint16_t protocol",
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"uint32_t tick",
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"uint32_t tick",
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"uint32_t hash",
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"uint32_t hash",
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}
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}
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@ -133,7 +132,7 @@ function packet.add( struct, data )
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local str = ffi.new( struct.ct, data or 0 )
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local str = ffi.new( struct.ct, data or 0 )
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str.netname = assert( struct.netname )
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str.netname = assert( struct.netname )
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writeBuffer:putcdata( str, struct.size )
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writeBuffer:putcdata( str, struct.size )
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return writeBuffer
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return str
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end
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end
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function packet.get()
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function packet.get()
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