More menu tweaks;

This commit is contained in:
wan-may 2023-09-16 21:15:50 -03:00
parent 9ce6285d8c
commit aa64929f8e
17 changed files with 236 additions and 131 deletions

View File

@ -18,4 +18,5 @@ return setmetatable({
["svinfo_ip"] = "IP",
["svinfo_port"] = "Port",
["refresh_button"] = "Refresh",
["cancel_button"] = "Cancel",
}, {__index = function( t, k ) return k end } )

View File

@ -1,17 +1,39 @@
return {
name = "Player Name",
pronoun = "they/them/their",
colour = {0.8, 0.4, 0.4, 0.7},
local config = {}
local defaultConfig = {
plName = "Player Name",
plPronoun = "they/them/their",
plR = 0.8,
plG = 0.4,
plB = 0.4,
gamma = 0.5,
keybinds = {
forward = "w",
back = "s",
left = "a",
right = "d",
chat = "t",
love = "q",
hate = "e",
},
keyForward = "w",
keyBack = "s",
keyLeft = "a",
keyRight = "d",
keyChat = "t",
keyLove = "q",
keyHate = "e",
serverIP = "192.168.2.15",
serverPort = 51312,
}
logFile = "../logs/log.txt",
}
local function readConfigFile()
return dofile( "./cfg.lua" ) or defaultConfig
end
local function dumpConfigFile()
print( "Saving Settings." )
local cfg = assert(io.open( "./cfg.lua", "w" ))
cfg:write( "return {\n " )
for k, v in pairs( config ) do
cfg:write( k )
cfg:write( " = " )
cfg:write( tostring( v ) )
cfg:write( ",\n" )
end
cfg:write( "}" )
end
return config

View File

@ -1,13 +1,38 @@
local scene = assert( require 'client.scene' )
local lg = assert( love.graphics )
local server = assert( require 'client.udp' )
local button = assert( require 'client.ui.button' )
local strings = assert( require 'client.assets.strings.strings' )
local connecting = {}
local time, ip, port
local time, ip, port, attempts = 0, 0, 0, 0
local cancelButton = button{
x = lg.getWidth() / 4,
y = lg.getHeight() / 2,
w = lg.getWidth() / 2,
h = 100,
text = lg.newText( lg.getFont(), strings.cancel_button ),
}
function connecting.mousemoved( x, y )
cancelButton.selected = cancelButton:contains( x, y )
end
function connecting.mousepressed( x, y )
if cancelButton:contains( x, y ) then return scene.browser() end
end
function connecting.keypressed( x, y )
return scene.browser()
end
function connecting.draw()
lg.setColor( 1,1,1,1 )
lg.print( ("CONNECTING:\nTIME: %1.1fs\nADDRESS: %s:%d"):format(time, ip, port), 0, 0, 0 )
lg.printf( "CONNECTING\nADDRESS\nATTEMPTS",
15, 15, lg.getWidth() - 30, "left" )
lg.printf( ("\n%s:%d\n%d"):format( ip, port, attempts ), 15, 15, lg.getWidth() - 30, "right" )
cancelButton:draw()
return false
end
@ -19,7 +44,7 @@ function connecting.update(dt)
time = time + dt
if time > 5 then
return scene.loadScene( scene.game )
--return scene.loadScene( scene.game )
end
return false
end
@ -29,7 +54,11 @@ function connecting:onLoad( params )
time = 0
params = params or { ip = "8.8.8.8", port = 8 }
ip, port = params.ip, params.port
return server.connect( ip, port )
return server.isValid( ip, port ) and server.connect( ip, port )
end
function connecting.exit()
end
scene.connecting = connecting

View File

@ -8,12 +8,11 @@ local callbacks = {
keypressed = true,
update = true,
resize = true,
wheelmoved = true,
}
local mt = {}
print( 'scene', scene )
function scene.loadScene( scen, params )
print( "Loading Scene:", scen.name )
for k, v in pairs( callbacks ) do

View File

@ -33,7 +33,7 @@ return {
--Simulate getting server info from the metaserver.
getTestServers = function()
packet.get()
for i = 1, r( 1, 13 ) do randserver() end
for i = 1, r( 1, 125 ) do randserver() end
return packet.deserialise( packet.get() )
end
}

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@ -10,13 +10,20 @@ function udp.receive()
return cxn:receive()
end
function udp.isValid( ip, port )
local s, e = socket.udp()
if s then s, e = s:setpeername( ip, port ) end
if s then return true
else return nil, e end --temporary socket, gc it, we just want the error
end
function udp.connect( ip, port )
assert( cxn:setpeername( ip, port ) )
return udp.send( packet.get( packet.heartbeat{ tick = 0, hash = 1234 } ) )
end
function udp.disconnect( )
end
function udp.send( s )

View File

@ -5,18 +5,15 @@ local button = assert( require 'client.ui.button' )
local packet = assert( require 'shared.packet' )
local menu = assert( require 'client.ui.menu' )
local strings = assert( require 'client.assets.strings.strings' )
local fonts = assert( require 'client.ui.fonts' )
local utf8 = assert( require 'utf8' )
local browser = {}
local test = assert( require 'client.test.browser' )
local font = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 12 )
local headerFont = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 36 )
local midFont = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 24 )
local cw = font:getWidth( "w" )
local font = fonts.font
local cw = fonts.font:getWidth( "w" )
local function joinServerCallback( button )
if button.ip and button.port then
@ -30,8 +27,8 @@ local function tryAdd( text, d, x )
end
local function serverInfoToText( server )
local cw = font:getWidth( "w" )
local text = lg.newText( font )
local cw = fonts.font:getWidth( "w" )
local text = lg.newText( fonts.font )
tryAdd( text, server.svname, 0 )
tryAdd( text, server.map, cw * 16 )
text:add( tostring( server.ip ), cw * 32 )
@ -42,25 +39,14 @@ local function serverInfoToText( server )
end
local serverButtons = {}
local color = { 1, 0.6, 0.6, 0.1 }
local headerButtons = {
button{ x = cw * 53, color = color, y = 135, text = lg.newText( font, strings.svinfo_capacity ) },
button{ x = cw * 50, color = color, y = 135, text = lg.newText( font, strings.svinfo_players ) },
button{ x = cw * 44, color = color, y = 135, text = lg.newText( font, strings.svinfo_port ) },
button{ x = cw * 32, color = color, y = 135, text = lg.newText( font, strings.svinfo_ip ) },
button{ x = cw * 16, color = color, y = 135, text = lg.newText( font, strings.svinfo_map ) },
button{ x = cw , color = color, y = 135, text = lg.newText( font, strings.svinfo_name ) },
}
local serverList = menu.new{
name = "serverList",
buttons = serverButtons,
buttons = {},
fg = lg.newMesh{
{ 0.5, 0, 0.5, 0, 0, 0, 0, 0 },
{ 1, 0, 1, 0, 1, 1, 1, 1 },
{ 1, 1, 1, 1, 1, 1, 1, 1 },
{ 1, 0, 1, 0, 1, 1, 1, 0.5 },
{ 1, 1, 1, 1, 1, 1, 1, 0.5 },
{ 0.5, 1, 0.5, 1, 0, 0, 0, 0 },
},
bg = lg.newMesh{
@ -70,25 +56,69 @@ local serverList = menu.new{
{ 0, 1, 0, 1, 0.4, 0.05, 0.05, 0.9 },
},
font = font,
font = fonts.font,
subScene = true }
serverList.selected = false
serverList.x = 25
serverList.y = 0
serverList.h = 36
local serverButtons = serverList.buttons
local color = { 1, 0.6, 0.6, 0.1 }
local ti = textInput.new{
width = lg.getWidth(),
length = 20,
x = cw,
y = 35,
h = 55,
str = strings.ip_button,
font = fonts.midFont,
}
function ti:callback() return self:enterText( browser.joinIPString ) end
local headerButtons = {
button{
callback = function() return serverList.refresh( test.getTestServers() ) end,
text = lg.newText( fonts.midFont, strings.refresh_button ) ,
color = color,
x = cw * 32,
y = 75,
w = 1400,
h = 36
},
button{
callback = function() return scene.mainmenu() end,
text = lg.newText( fonts.midFont, strings.mainmenu_button ) ,
color = color,
x = cw,
y = 75,
w = 1400,
},
ti,
button{ x = cw * 53, color = color, y = 135, text = lg.newText( font, strings.svinfo_capacity ) },
button{ x = cw * 50, color = color, y = 135, text = lg.newText( font, strings.svinfo_players ) },
button{ x = cw * 44, color = color, y = 135, text = lg.newText( font, strings.svinfo_port ) },
button{ x = cw * 32, color = color, y = 135, text = lg.newText( font, strings.svinfo_ip ) },
button{ x = cw * 16, color = color, y = 135, text = lg.newText( font, strings.svinfo_map ) },
button{ x = cw , color = color, y = 135, text = lg.newText( font, strings.svinfo_name ) },
}
for j, headerButton in ipairs( headerButtons ) do
serverButtons[j] = headerButton
end
function serverList.refresh( serverInfo )
local n = 1
for j, headerButton in ipairs( headerButtons ) do
serverButtons[j] = headerButton
n = n + 1
end
local n = #headerButtons + 1
for i, server in ipairs( serverInfo ) do
local b = serverButtons[n] or button{}
b.space = 0
b.y = 15 + n * 27
b.x = cw
b.w = lg.getWidth()
b.y = 27 * i + 145
b.h = 24
b.color = { 0.3 + 0.1 * (n % 2), 0.3 + 0.1 * (n % 2), 0.8, 0.5 }
b.callback = joinServerCallback
@ -96,28 +126,16 @@ function serverList.refresh( serverInfo )
b.ip = tostring( server.ip )
b.port = server.port
b.text = serverInfoToText( server )
b.active = ( b.y < lg.getHeight() )
serverButtons[n] = b
n = n + 1
print( "Button: ", i, b.y )
end
for i = #headerButtons + #serverInfo + 1, #headerButtons + #serverButtons do serverButtons[i] = nil end
--for i = #headerButtons, 1, -1 do
-- table.insert( serverButtons, 1, headerButtons[i] )
--end
for i = #headerButtons + #serverInfo + 1, #headerButtons + #serverButtons do serverButtons[i] = nil end
return serverList:paint()
end
local refreshButton = button{
callback = serverList.onRefresh,
text = lg.newText( midFont, strings.refresh_button ) ,
color = { 1, 1, 1, 0.4 },
x = 450,
y = 75,
w = 400,
h = 55
}
do
local rs = serverList.resize
@ -128,7 +146,7 @@ do
end
return serverList:paint()
end
local ol = serverList.onLoad
function serverList:onLoad()
serverList.refresh( test.getTestServers() )
@ -136,25 +154,26 @@ do
end
end
local ti = textInput.new{
width = 300,
length = 20,
x = 150,
y = 75,
str = "8.8.8.8:1234"
}
function serverList.scroll( up )
local minY = 170
local maxY = lg.getHeight() + 40
if up and serverButtons[ #headerButtons + 1 ].y > minY then return end
if ( not up ) and serverButtons[ #serverButtons ].y < maxY then return end
up = 10 * ( up and 1 or -1 )
for i = #headerButtons + 1, #serverButtons do
local sb = serverButtons[i]
sb.y = sb.y + up
sb.active = ( sb.y > minY ) and ( sb.y < maxY )
end
return serverList:paint()
end
browser.selected = false
function browser.draw()
serverList.draw()
lg.setColor( 1, 1, 1, 1 )
lg.setFont( headerFont )
lg.print( strings.server_browser, 15, 15 )
lg.setFont( midFont )
lg.print( strings.ip_button, 15, 85 )
refreshButton:draw()
ti:draw()
serverList.draw()
end
function browser.update( dt )
@ -167,17 +186,19 @@ function browser.onLoad( )
end
function browser.mousemoved( x, y, dx, dy, istouch )
refreshButton.selected = refreshButton:contains( x, y )
return serverList.mousemoved( x, y, dx, dy, istouch )
end
function browser.wheelmoved( x, y )
if y == 0 then return end
return serverList.scroll( ( y > 0 ) )
end
function browser.resize( x, y )
return serverList.resize( x, y )
end
function browser.mousepressed(x, y, button, istouch, pressed)
if refreshButton.selected and refreshButton:contains( x, y ) then return serverList.refresh( test.getTestServers() ) end
if ti:contains( x, y ) then return ti:enterText( browser.joinIPString ) end
return serverList.mousepressed( x, y, button, istouch, pressed )
end
@ -198,9 +219,7 @@ function browser.joinIP( ip, port )
end
function browser.keypressed( key, code, isRepeat )
if code == "q" then return serverList.refresh( test.getTestServers() ) end
if code == "escape" then return scene.mainmenu() end
if code == "return" then return ti:enterText( browser.joinIPString ) end
return serverList.keypressed( key, code, isRepeat )
end

View File

@ -26,6 +26,7 @@ function button:new( t )
t.color = t.color or { 0.5, 0.5, 0.5, 0.5 }
t.callback = t.callback or function() print( "Clicked button:", t.text ) end
t.selected = t.selected or false
if t.active == nil then t.active = true end
button.y = button.y + t.h + button.space
@ -34,10 +35,11 @@ end
function button:contains( x, y )
local mx, my, Mx, My = self.x, self.y, self.x + self.w, self.y + self.h
return (x < Mx and x > mx and y > my and y < My)
return self.active and (x < Mx and x > mx and y > my and y < My)
end
function button:draw( )
if not self.active then return end
lg.setColor( self.color )
lg.rectangle( "fill", self.x, self.y, self.w, self.h, 10)
@ -48,9 +50,9 @@ function button:draw( )
end
lg.setColor( 0, 0, 0, 0.8 )
lg.draw( self.text, self.x + 15, self.y + 6)
lg.draw( self.text, self.x + 15, self.y + self.h / 2 - self.text:getHeight() / 2 )
lg.setColor( 0, 0, 0, 0.2 )
lg.draw( self.text, self.x + 18, self.y + 8)
lg.draw( self.text, self.x + 12, self.y + self.h / 2 - self.text:getHeight() / 2 )-- + self.h / 2 )
end
return setmetatable( button, { __call = button.new } )

9
src/client/ui/fonts.lua Normal file
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@ -0,0 +1,9 @@
--References to font objects.
local lgnf = love.graphics.newFont
return {
font = lgnf( "client/assets/fonts/Montserrat-Bold.ttf", 14 ),
midFont = lgnf( "client/assets/fonts/Montserrat-Bold.ttf", 24 ),
headerFont = lgnf( "client/assets/fonts/Montserrat-Bold.ttf", 36 )
}

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@ -4,8 +4,7 @@ local scene = assert( require 'client.scene' )
local strings = strings or assert( require 'client.assets.strings.english' )
local button = assert( require 'client.ui.button' )
local menu = assert( require 'client.ui.menu' )
local font = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 48 )
local font = assert( require 'client.ui.fonts').headerFont
return menu.new{
name = "mainmenu",

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@ -1,7 +1,6 @@
local love = assert( love )
local lg = assert( love.graphics )
local scene = assert( require 'client.scene' )
print( 'scene', scene )
local menu = {}
--Static variables.
@ -30,14 +29,13 @@ function menu.new( t )
if t.subScene then setmetatable( t, t )
else
scene[t.name] = t
print( 'scene', scene )
end
getmetatable( t ).__index = menu
return t
end
function menu:onLoad()
print( 'loading:', self.name )
print( 'Loading Menu:', self.name )
currentMenu = self
if self.font then lg.setFont( self.font ) end
return menu.resize( lg.getDimensions() )
@ -112,37 +110,28 @@ function menu.keypressed( key, code, isrepeat )
return button:callback()
end
if code == "down" or code == "tab" or code == "up" then
local sbi = (selectedButtonIdx or 1)
if buttons[sbi] then buttons[sbi].selected = false end
if #buttons > 0 and (code == "down" or code == "tab" or code == "up") then
repeat
local sbi = (selectedButtonIdx or 1)
if buttons[sbi] then buttons[sbi].selected = false end
--Increment / decrement
sbi = sbi + ((code == "up") and -1 or 1)
if #buttons < 1 then selectedButtonIdx = false; return end
if sbi > #buttons then sbi = 1 end
if sbi < 1 then sbi = #buttons end
--Increment / decrement
--Assign
print( "Selected button: ", sbi )
selectedButtonIdx = sbi
buttons[selectedButtonIdx].selected = true
sbi = sbi + ((code == "up") and -1 or 1)
if #buttons < 1 then selectedButtonIdx = false; return end
if sbi > #buttons then sbi = 1 end
if sbi < 1 then sbi = #buttons end
selectedButtonIdx = sbi
buttons[selectedButtonIdx].selected = true
until buttons[selectedButtonIdx].active --Skip deactivated buttons.
print( "Selected button: ", selectedButtonIdx )
end
return currentMenu:paint()
end
function menu:randomColour()
local r = math.random
local v = r() * 0.4 + 0.6
local fg = self.fg
fg:setVertexAttribute( 2, 3, v * (0.7 + 0.2 * r()), v * (0.1 + 0.4 * r()), v * (0.1 * r()), 1 )
fg:setVertexAttribute( 1, 3, 0.3 * ( 1 - v ), 0, 0, 0.4 * (1 - v) )
fg:setVertexAttribute( 4, 3, 0.3 * ( 1 - v ), 0, 0, 0.4 * (1 - v) )
fg:setVertexAttribute( 3, 3, v * (0.7 + 0.2 * r()), v * (0.1 + 0.4 * r()), v * (0.1 * r()), 1 )
end
function menu:paint()
lg.setCanvas( canvas )

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@ -5,8 +5,7 @@ local strings = strings or assert( require 'client.assets.strings.english' )
local button = assert( require 'client.ui.button' )
local menu = assert( require 'client.ui.menu' )
local config = assert( require 'client.config' )
local font = lg.newFont( "client/assets/fonts/Montserrat-Bold.ttf", 18 )
local font = assert( require 'client.ui.fonts' ).midFont
local function editSelectedOption( button )

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@ -4,6 +4,7 @@ local lg = assert( love.graphics )
local utf8 = assert( require 'utf8' )
local string = assert( string )
local button = assert( require 'client.ui.button' )
local _lt
local _lkp
@ -13,9 +14,9 @@ local _callback
local textInput = { }
local __mt = { __index = textInput }
local __mt = { __index = textInput }
local font = lg.newFont( 36 )
local font = lg.getFont()
-- There is only one active text input widget at a time.
-- It takes exclusive control of key input.
@ -29,12 +30,13 @@ textInput.y = 0
function textInput.new( t )
t = t or {}
t.str = t.str or ""
t.text = lg.newText( font, t.str )
t.text = lg.newText( t.font or font, t.str )
return setmetatable( t, __mt )
end
function textInput.keypressed(key, code, isRepeat)
if activeWidget and textInput[code] then return textInput[code]() end
if activeWidget and textInput[code] then textInput[code]() end
if _lkp then return _lkp() end
end
function textInput:clear()
@ -48,11 +50,12 @@ function textInput:contains(x, y)
end
function textInput:draw()
local w, h = self.text:getDimensions()
local w = self.text:getWidth()
local h = (self.font or font):getHeight()
lg.setColor( 1, 1, 1, 0.5 )
lg.rectangle( "fill", self.x, self.y, w, h )
if activeWidget == self then lg.rectangle( "fill", self.x, self.y, self.width, font:getHeight(), 5 ) end
lg.rectangle( "line", self.x - 3, self.y - 3, self.width + 6, font:getHeight() + 6, 5 )
if w > 1 then lg.rectangle( "fill", self.x, self.y, math.max( w, 30 ), h, 15, 15 ) end
if self.selected then lg.rectangle( "fill", self.x, self.y, self.width, h, 15, 15 ) end
lg.rectangle( "line", self.x - 3, self.y - 3, self.width + 6, h + 6, 15, 15 )
lg.setColor( 0, 0, 0, 1 )
lg.draw( self.text, self.x or 0, self.y or 0)
end
@ -64,6 +67,7 @@ end
function textInput.textInput( s )
activeWidget.str = activeWidget.str..s
activeWidget.text:set( activeWidget.str )
if _lkp then return _lkp() end
end
function textInput.backspace( )
@ -83,7 +87,11 @@ function textInput:enterText( callback )
_callback = assert( callback )
love.textinput = textInput.textInput
love.keypressed = textInput.keypressed
love.mousepressed = nil
love.mousemoved = nil
self.oldStr = self.str
self.str = ""
self.text:set( self.str )
activeWidget = self
end

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@ -1,9 +1,11 @@
--Client starts here!
local shared = assert( require 'shared' )
local love = assert( love )
function love.load()
print( "Client Started." )
assert( require 'client.config' )
--Crash unless coconut present and running luajit 2.1
loadstring( love.data.decode( "string", "base64","G0xKAgrbAQAACgALABY2AAAAOQABADkAAgAnAgMAJwMEADYEAAA5BAEEOQQFBCcGBgA2BwAAOQcHBzkHCAcnCQkAQgcCAEEEAQBBAAICBgAKAFgAAoArAAEAWAEBgCsAAgBMAAIALWQ4MmY3M2RkNjQ1MDcxNDZiNTkwNTMwYjg0NDcwMWZlMmJmYjdjZTkeY2xpZW50L2Fzc2V0cy9jb2NvbnV0LnBuZxFuZXdJbWFnZURhdGEKaW1hZ2UJc2hhMQloYXNoCGhleAtzdHJpbmcLZW5jb2RlCWRhdGEJbG92ZV0BAAUABQAONgAAADMCAQBCAAICDgAAAFgBB4A2AAIANAIAADUDAwA2BAAAPQQEA0IAAwJCAAECMgAAgEwAAgALX19jYWxsAQAAEXNldG1ldGF0YWJsZQAKcGNhbGwA" ))()
@ -17,4 +19,8 @@ function love.load()
assert( require 'client.ui.mainmenu' )
assert( require 'client.connecting' )
scenes.loadScene( scenes.mainmenu )
end
function love.quit()
print( "Client Quit." )
end

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@ -25,8 +25,7 @@ local clients = {}
do
local _print = print
function server.Print(...)
local time = os.date("!%Y-%m-%d %X")
_print( time, ... )
_print( os.date("!%Y-%m-%d %X"), ... )
--server.logFile:write( table.concat({ ... }, "\t"), "\n" )
end
end

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@ -4,6 +4,10 @@ local shared = {}
shared.ip = assert( require 'shared.ipstring' )
shared.packet = assert( require 'shared.packet' )
shared.print = assert( require 'shared.print' )
--Turn on logging?
print = shared.print
--World state.

13
src/shared/print.lua Normal file
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@ -0,0 +1,13 @@
local _print = print
local log = assert( io.open( ("../logs/log_%04d.txt"):format( os.time() % 1000 ), "a" ))
return function( ... )
log:write( os.date("!%S") )
for i, v in ipairs{...} do
log:write("\t")
log:write(tostring(v))
end
log:write("\n")
return _print( ... )
end