Handle hash collision in handshake; properly prune old servers from browser.
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788b7a11f5
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2ca4a77b33
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@ -58,8 +58,8 @@ function game.update( dt )
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if t > 0.1 then
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t = 0
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tick = tick + 1
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server.newPacket()
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assert( server.send( packet.get() ) )
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server.newPacket( tick )
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assert( server.send() )
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end
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end
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@ -69,10 +69,7 @@ function game.newGame( )
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end
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function game.disconnect( )
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server.newPacket()
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server.disconnect()
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server.send( packet.get() )
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return scene.mainmenu( server.disconnect() )
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return scene.mainmenu( server.disconnect( tick ) )
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end
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function game.onLoad( params )
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@ -6,7 +6,6 @@ local udp = {}
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local packet = assert( require 'shared.packet' )
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local hash = assert( require 'shared.hash' )
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local token
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local cxn = assert( socket.udp() )
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local mscxn = assert( socket.udp() )
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cxn:settimeout( 0 )
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@ -32,19 +31,20 @@ function udp.requestServerList()
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end
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function udp.newPacket( tick )
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packet.get()
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if token then packet.connected{ token = token, tick = tick or 0 } end
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if udp.token then packet.connected{ token = udp.token, tick = tick or 0 } end
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end
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function udp.setToken( token )
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token = token
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print( "Setting server token:", token )
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udp.token = token
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end
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function udp.answerChallenge( svNonce )
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local clNonce = hash.rand()
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packet.get()
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packet.clChimo{ nonce = clNonce, hash = hash.hash( clNonce, svNonce ) }
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return cxn:send( packet.get() )
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print( "Received authentication nonce. Reply:", clNonce, svNonce )
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return udp.send()
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end
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function udp.isValid( ip, port )
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@ -57,17 +57,22 @@ end
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function udp.connect( ip, port )
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assert( cxn:setpeername( ip, port ) )
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print( "Connection request to:", ip, port )
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return udp.send( packet.get( packet.clientInfo{ username = config.plName } ) )
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return udp.send( packet.clientInfo{ username = config.plName })
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end
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function udp.disconnect( )
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udp.send( packet.get( packet.disconnect{ reason = 0 }))
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function udp.disconnect( tick )
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for i = 1, 10 do
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udp.newPacket( tick )
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packet.disconnect()
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udp.send()
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end
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udp.setToken()
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cxn = assert( socket.udp() )
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cxn:settimeout( 0 )
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end
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function udp.send( s )
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return cxn:send( s )
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function udp.send()
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return cxn:send( packet.get() )
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end
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return udp
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@ -144,7 +144,7 @@ end
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local metaServerHandlers = setmetatable(
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{
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default = function() end,
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heartbeat = serverList.clear,
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connected = serverList.clear,
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serverInfo = serverList.add,
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},
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{__index = function( t ) return t.default end })
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@ -57,6 +57,8 @@ local handlers = setmetatable({
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local t = socket.gettime()
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clients[ip].time = t
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packet.connected{ token = 5, tick = tick }
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for svIP, server in pairs( servers ) do
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print( "", svIP, packet.getString( server.info.svname ))
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packet.serverInfo( server.info )
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@ -9,6 +9,8 @@ assert( mscxn:setpeername( shared.metaserver.ip, shared.metaserver.port ), "Coul
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local udp
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local io = assert( io )
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local CLIENTTIMEOUT = 10
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local svInfo = packet.serverInfo{ version = 13,
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players = 0,
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capacity = 255,
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@ -41,6 +43,7 @@ local handlers = setmetatable({
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end
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client.tick = msg.tick
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client.time = socket.gettime()
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server.currentClient = client
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end,
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@ -58,11 +61,17 @@ local handlers = setmetatable({
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--Client responds to handshake challenge.
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clChimo = function( clChimo, ip, port )
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print( "Received handshake response." )
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--No active challenge, don't send anything.
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local key = ip..":"..port
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if not connecting[ key ] then
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print( "Old connection attempt from:", key )
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return true
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end
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--Compute session token.
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local remoteHash = clChimo.hash
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local clNonce = clChimo.nonce
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local svNonce = connecting[key].nonce
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@ -72,10 +81,14 @@ local handlers = setmetatable({
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return true
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end
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--Hash collision.
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while clients[token] do token = token + 1 end
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--Successful handshake.
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print( "Client connected:", ip, port, token )
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print( "Client connected:", token, port, ip )
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clients[ token ] = connecting[ key ]
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clients[ token ].token = token
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clients[ token ].id = token
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clients[ token ].time = socket.gettime()
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packet.connected{ token = token, tick = server.tick }
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return udp:sendto( packet.get(), ip, port )
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end,
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@ -126,11 +139,9 @@ end
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--Incoming packet.
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function server.Parse( msg, ip, port )
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if (not msg) or (#msg < 1) then return end
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print( "Parsing:", ip, port, #msg, msg )
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local msgs, types = packet.deserialise( msg )
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if msgs then
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for i = 1, #msgs do
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print( "Received: ", types[i], ip, port )
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if handlers[ types[i] ]( msgs[i], ip, port ) then break end
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end
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server.currentClient = false
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@ -164,14 +175,14 @@ end
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function server.Advance()
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server.tick = server.tick + 1
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server.time = socket.gettime()
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if server.tick % 100 == 0 then
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for id, client in pairs( clients ) do
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packet.get()
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print( "updating client:", id )
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packet.connected{ token = id, tick = server.tick }
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udp:sendto( packet.get(), client.ip, client.port )
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if server.tick - client.tick > 1000 then
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if server.time - client.time > CLIENTTIMEOUT then
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print( "dropping client:", id )
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clients[id] = nil
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end
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@ -1,6 +1,6 @@
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local math = math
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local bit = assert( require 'bit' )
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local max = math.huge
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local max = 65536
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math.randomseed( 4 )
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--hash of a pair of 32-bit numbers
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return {
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@ -109,6 +109,11 @@ newStruct{
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"char reason",
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}
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newStruct{
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name = "debugLatency",
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"uint32_t lastTick",
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}
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local readBuffer = buffer.new( 1024 )
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function packet.deserialise( str )
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readBuffer:set( str )
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