vision/src/client/ui/browser.lua

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Lua
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local lg = assert( love.graphics )
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local scene = assert( require 'client.scene' )
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local textInput = assert( require 'client.ui.textinput' )
local button = assert( require 'client.ui.button' )
local packet = assert( require 'shared.packet' )
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local menu = assert( require 'client.ui.menu' )
local strings = assert( require 'client.assets.strings.strings' )
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local fonts = assert( require 'client.ui.fonts' )
local utf8 = assert( require 'utf8' )
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local browser = {}
local test = assert( require 'client.test.browser' )
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local font = fonts.font
local cw = fonts.font:getWidth( "w" )
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local function joinServerCallback( button )
if button.ip and button.port then
return browser.joinIP( button.ip, button.port )
end
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end
local function tryAdd( text, d, x )
local s = packet.getString( d )
return pcall( text.add, text, s, x ) or text:add( strings.utf8_error, x )
end
local function serverInfoToText( server )
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local cw = fonts.font:getWidth( "w" )
local text = lg.newText( fonts.font )
tryAdd( text, server.svname, 0 )
tryAdd( text, server.map, cw * 16 )
text:add( tostring( server.ip ), cw * 32 )
text:add( server.port, cw * ( 32 + 12 ) )
text:add( server.players, cw * ( 32 + 12 + 6 ) )
text:add( server.capacity, cw * ( 32 + 12 + 9 ) )
return text
end
local serverList = menu.new{
name = "serverList",
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buttons = {},
fg = lg.newMesh{
{ 0.5, 0, 0.5, 0, 0, 0, 0, 0 },
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{ 1, 0, 1, 0, 1, 1, 1, 0.5 },
{ 1, 1, 1, 1, 1, 1, 1, 0.5 },
{ 0.5, 1, 0.5, 1, 0, 0, 0, 0 },
},
bg = lg.newMesh{
{ 0, 0, 0, 0, 0.4, 0.05, 0.0, 0.9 },
{ 1, 0, 1, 0, 0.8, 0.3, 0.1, 0.8 },
{ 1, 1, 1, 1, 0.7, 0.4, 0.1, 0.8 },
{ 0, 1, 0, 1, 0.4, 0.05, 0.05, 0.9 },
},
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font = fonts.font,
subScene = true }
serverList.selected = false
serverList.x = 25
serverList.y = 0
serverList.h = 36
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local serverButtons = serverList.buttons
local color = { 1, 0.6, 0.6, 0.1 }
local ti = textInput.new{
width = lg.getWidth(),
length = 20,
x = cw,
y = 35,
h = 55,
str = strings.ip_button,
font = fonts.midFont,
}
function ti:callback() return self:enterText( browser.joinIPString ) end
local headerButtons = {
button{
callback = function() return serverList.refresh( test.getTestServers() ) end,
text = lg.newText( fonts.midFont, strings.refresh_button ) ,
color = color,
x = cw * 32,
y = 75,
w = 1400,
h = 36
},
button{
callback = function() return scene.mainmenu() end,
text = lg.newText( fonts.midFont, strings.mainmenu_button ) ,
color = color,
x = cw,
y = 75,
w = 1400,
},
ti,
button{ x = cw * 53, color = color, y = 135, text = lg.newText( font, strings.svinfo_capacity ) },
button{ x = cw * 50, color = color, y = 135, text = lg.newText( font, strings.svinfo_players ) },
button{ x = cw * 44, color = color, y = 135, text = lg.newText( font, strings.svinfo_port ) },
button{ x = cw * 32, color = color, y = 135, text = lg.newText( font, strings.svinfo_ip ) },
button{ x = cw * 16, color = color, y = 135, text = lg.newText( font, strings.svinfo_map ) },
button{ x = cw , color = color, y = 135, text = lg.newText( font, strings.svinfo_name ) },
}
for j, headerButton in ipairs( headerButtons ) do
serverButtons[j] = headerButton
end
function serverList.refresh( serverInfo )
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local n = #headerButtons + 1
for i, server in ipairs( serverInfo ) do
local b = serverButtons[n] or button{}
b.space = 0
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b.x = cw
b.w = lg.getWidth()
b.y = 27 * i + 145
b.h = 24
b.color = { 0.3 + 0.1 * (n % 2), 0.3 + 0.1 * (n % 2), 0.8, 0.5 }
b.callback = joinServerCallback
b.serverInfo = server
b.ip = tostring( server.ip )
b.port = server.port
b.text = serverInfoToText( server )
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b.active = ( b.y < lg.getHeight() )
serverButtons[n] = b
n = n + 1
end
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for i = #headerButtons + #serverInfo + 1, #headerButtons + #serverButtons do serverButtons[i] = nil end
return serverList:paint()
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end
do
local rs = serverList.resize
serverList.resize = function( x, y )
rs( x, y )
for i, button in ipairs( serverButtons ) do
button.w = x
end
return serverList:paint()
end
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local ol = serverList.onLoad
function serverList:onLoad()
serverList.refresh( test.getTestServers() )
return ol( serverList )
end
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end
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function serverList.scroll( up )
local minY = 170
local maxY = lg.getHeight() + 40
if up and serverButtons[ #headerButtons + 1 ].y > minY then return end
if ( not up ) and serverButtons[ #serverButtons ].y < maxY then return end
up = 10 * ( up and 1 or -1 )
for i = #headerButtons + 1, #serverButtons do
local sb = serverButtons[i]
sb.y = sb.y + up
sb.active = ( sb.y > minY ) and ( sb.y < maxY )
end
return serverList:paint()
end
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browser.selected = false
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function browser.draw()
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lg.setColor( 1, 1, 1, 1 )
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serverList.draw()
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end
function browser.update( dt )
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end
function browser.onLoad( )
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serverList:onLoad()
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lg.setColor( 1, 1, 1, 1 )
end
function browser.mousemoved( x, y, dx, dy, istouch )
return serverList.mousemoved( x, y, dx, dy, istouch )
end
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function browser.wheelmoved( x, y )
if y == 0 then return end
return serverList.scroll( ( y > 0 ) )
end
function browser.resize( x, y )
return serverList.resize( x, y )
end
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function browser.mousepressed(x, y, button, istouch, pressed)
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return serverList.mousepressed( x, y, button, istouch, pressed )
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end
function browser.joinIPString( s )
--Parse IP address and port from string. If it's valid, join the server.
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print( "browser: entered IP and port", s )
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if not s then return end
ti:clear()
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local ip, port = s:match '(%d+%.%d+%.%d+%.%d+)', s:match ':(%d+)'
print( "browser:", "ip:", ip, port )
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if ip and port then return browser.joinIP( ip, port ) end
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end
function browser.joinIP( ip, port )
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print( "Joining server:", ip, port )
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return scene.loadScene( scene.connecting, { ip = ip, port = port } )
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end
function browser.keypressed( key, code, isRepeat )
if code == "escape" then return scene.mainmenu() end
return serverList.keypressed( key, code, isRepeat )
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end
scene.browser = browser
return browser