vision/src/client/game.lua

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Lua
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2023-09-04 18:56:14 +00:00
local lg = assert( love.graphics )
local scene = assert( require 'client.scene' )
local socket = assert( require 'socket' )
local shared = assert( require 'shared' )
local udp = socket.udp()
local game = {}
local t = 0
local tick = 0
local currentWorld = shared.NewWorld()
function game.draw()
end
function game.update( dt )
t = dt + t
if t > 0.1 then
t = 0
tick = tick + 1
local s = string.format("client: %d", tick)
print( s )
udp:send( s )
end
end
function game.onLoad( )
udp:settimeout( 0 )
udp:setpeername( "192.168.2.15", 51312 )
end
return scene.add( game, 'game' )