ring/models/terrain.lua

26 lines
480 B
Lua

local lg = assert( love.graphics )
local mesh = lg.newMesh(
{--attributes
{"VertexPosition", "float", 3},
{"VertexColor", "float", 3},
{"VertexTexCoord", "float", 2},
},
{--vertices
{ 1, 0, -a,
1, 1, 1,
1, 0 },
{ -1, 0, -a,
1, 0, 0,
0, 0 },
{ 0, 1, a,
0, 1, 0,
1, 1, },
{ 0, -1, a,
0, 0, 1,
0, 1, },
},
"strip",
"static"
)
mesh:setVertexMap{ 1,2,3,4,1,2 }
return mesh