local lg = love.graphics
local mesh = lg.newMesh(
{{ "VertexPosition", 3}},
{
{-1,-1,9-1},
{-1,-1,1},
{-1,1,-1},
{-1,1,1},
{1,-1,-1},
{1,-1,1},
{1,1,-1},
{1,1,1}
},
"strip",
"static")
mesh:setVertexMap{ 4,3,7,8,5,3,1,4,2,7,6,5,2,1 }
return mesh