local lg = love.graphics return lg.newMesh( {--attributes {"VertexPosition", "float", 4}, {"VertexColor", "float", 3}, {"VertexTexCoord", "float", 2}, }, {--vertices {-25, 0, -25, 1, 1, 1, 1, 0, 0, }, {25, 0, -25, 1, 1, 1, 1, 25, 0, }, {25, 0, 25, 1, 1, 1, 1, 25, 25, }, { -25, 1, 25, 1, 1, 1, 1, 0, 25, }, }, "fan", "static" )