local love = assert( love ) local player = require( "player" ) local settings = require( "settings" ) local t = {} function t.play() local scene = require( "scene" ) return scene.load( t ) end function t.draw() love.graphics.setScissor( ) love.graphics.push( "transform" ) love.graphics.scale( love.graphics.getWidth(), love.graphics.getHeight() ) love.graphics.rectangle( "fill", player.x, player.y, 6, 6 ) love.graphics.pop() end function t.update( dt ) end function t.mousepressed( x, y, button, isTouch, presses ) end function t.keypressed( key, code, isrepeat ) end function t.keyreleased( key, code ) end function t.mousemoved( x, y, dx, dy, isTouch ) end return t