day one progress: render two models
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commit
9bcab00b4d
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local love = assert( love )
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local testMesh = love.graphics.newMesh(
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{--attributes
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{"VertexPosition", "float", 4},
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{"VertexColor", "float", 3}
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},
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{--vertices
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{ 0, 0, 0, 1,
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0, 0, 0 },
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{ 1, 0, 0, 1,
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1, 0, 0 },
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{ 0, 1, 0, 1,
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0, 1, 0 },
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{ 0, 0, 1, 1,
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0, 0, 1 },
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},
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"strip",
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"static"
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)
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testMesh:setVertexMap{ 1,2,3,4,1,2 }
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local testQuad = love.graphics.newMesh(
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{--attributes
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{"VertexPosition", "float", 4},
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{"VertexColor", "float", 3}
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},
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{--vertices
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{ -1, -1,- 2, 1,
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1, 1, 1 },
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{ 1, -1,- 2, 1,
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1, 0, 0 },
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{ 1, 1,- 2, 1,
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0, 0, 1 },
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{ -1, 1,- 2, 1,
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0, 1, 0 },
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},
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"fan",
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"static"
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)
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local testShader = [[
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#ifdef VERTEX
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uniform mat4 mdl;
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uniform mat4 view;
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uniform mat4 proj;
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vec4 position( mat4 _, vec4 pos ){
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return proj*view*mdl*pos;
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}
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#endif
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#ifdef PIXEL
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vec4 effect( vec4 color, Image tex, vec2 texuv, vec2 scruv) {
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return color * vec4( 1., 1., 1., 0.5 );
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}
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#endif
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]]
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testShader = love.graphics.newShader( testShader, testShader )
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--fov in degrees, aspect w/h, near far
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local function getProjectionMatrix(n, f)
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local r = love.graphics.getWidth() / 2
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local t = love.graphics.getHeight() / 2
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return --[[{
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{n/r, 0, 0, 0},
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{0, n/t, 0, 0},
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{0, 0, -(f+n)/(f-n), -2 * f * n / (f-n) },
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{0, 0, -1, 0},
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}]]
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{ {1, 0, 0, 0},
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{0,-1, 0, 0},
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{0, 0, -1, -2*n},
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{0, 0, -1, 0},
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}
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end
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local function getViewMatrix()
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return {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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end
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local testID = {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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local testModelMatrix = {
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, -2},
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{0, 0, 0, 1},
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}
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local testViewMatrix = getViewMatrix()
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local testProjection = getProjectionMatrix( 0.2, 10 )
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local time = 0
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local testDSCanvas = love.graphics.newCanvas(
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love.graphics.getWidth(),
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love.graphics.getHeight(),
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{ readable = true,
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format = "depth24" })
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local testCanvas = love.graphics.newCanvas()
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--row major
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--4th column [:][4] translates
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--diagonal [i][i], i < 4 scales
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--rotations in [1:3][1:3]
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function love.draw()
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love.graphics.setColor( 1, 1 ,1, 1 )
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love.graphics.push( "all" )
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love.graphics.setCanvas( { testCanvas, depthstencil = testDSCanvas } )
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love.graphics.clear()
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love.graphics.setDepthMode( "less", true )
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love.graphics.setShader( testShader )
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testShader:send( "mdl", "row", testModelMatrix )
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testShader:send( "proj", "row", testProjection )
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testShader:send( "view", "row", testViewMatrix )
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love.graphics.draw( testMesh )
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testShader:send( "mdl", "column", testID )
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love.graphics.draw( testQuad )
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love.graphics.setShader()
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love.graphics.draw( testQuad )
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love.graphics.setColor(1,1,1, 0.5 )
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-- love.graphics.rectangle( "fill", 0, 0, love.graphics.getDimensions() )
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love.graphics.setCanvas()
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love.graphics.setDepthMode( "always", true )
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love.graphics.pop()
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love.graphics.draw( testCanvas )
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love.graphics.print( string.format( "%05.2f\t:TIME\n%05.2f\t:ANGLE", time, (180 / math.pi) * time / 15 ) )
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--[[love.graphics.setShader()
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love.graphics.setColor( 1,1,1,1 )
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love.graphics.circle( "fill", time, time/2, 5 )]]
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end
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function love.update( dt )
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time = time + 10 * dt
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testModelMatrix[3][4] = -2.0 - math.sin( time / 5 )
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end
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