local t = {} local bmp = require 'bmp' local lg = assert( love.graphics ) local colours = { africa = {1,0,0,0.5}, europe = {0,1,0,0.5}, northamerica = {0,0,1,0.5}, russia = {0,1,1,0.5}, southamerica = {1,0,1,0.5}, southasia = {1,1,0,0.5}, sailable = {1, 1, 1, 0.2}, } function t.load( filename, name ) local img, imgd = assert( bmp.load( filename ) ) local territory = { visible = true, name = name, colour = colours[name], img = img, imgd = imgd } if name == "sailable" then t.sailable = territory end return setmetatable( territory, {__index = t } ) end --World space coordinate. function t.isValid( x, y ) end function t.getPixel( territory, x, y ) --ZERO INDEXED local imgx, imgy = math.floor( 512 * ( x + 180 ) / 360 ), math.floor( 285 * ( y + 100 ) / 200 ) --print( territory.name, imgx, imgy ) return territory.imgd:getPixel( imgx, imgy ) end function t.toggleVisibility( territory ) end --[[ 0 20 -- once sailable.bmp is brighter than this, the area is traversable by ships 60 -- once sailable.bmp and territory.bmp are brighter than this, ships can be placed here 130 -- if territory.bmp is brighter than this and sailable is darker than 60, structures are placeable. SO: SAILABLE: 0 (not), 21 (traverse not place), 61 ( traverse and place ) TERRITORY: 131 ( place land if sailable <= 60 ), 61 ( place sea ), 0 ]] function t.isSailable( x, y ) local water = assert( t.sailable ) if water:getPixel( x, y ) > 20 / 255 then return true end return false end function t.canPlaceShip( territory, x, y ) end function t.canPlaceLand( territory, x, y ) end function t.draw( territory ) lg.setColor( territory.colour ) lg.draw( territory.img ) end function t.drawConnections( nodes ) end function t.save( nodes, filename ) end return t