--Manage the AI nodes used by DEFCON. local t = {} local bmp = require 'bmp' local lg = assert( love.graphics ) local print = print function t.load( filename ) local img, imgd = bmp.load( filename ) local nodes = { visible = true, att = {}, ptsAtt = {}, def = {}, ptsDef = {}, img = img, imgd = imgd } print( "=== Loading AI Markers: ===" ) for x = 0, 511 do for y = 0, 284 do local r, g = imgd:getPixel( x, 284 - y ) if r > 0.5 or g > 0.5 then local long = x * (360 / imgd:getWidth()) - 180 local lat = y * (200 / img:getHeight()) - 100 local set = (r > 0.5) and nodes.att or nodes.def set[#set + 1] = {x = long, y = lat} print( #set, long, lat ) end end end do local k = 1 for i, point in ipairs( nodes.att ) do nodes.ptsAtt[k], nodes.ptsAtt[k + 1] = point.x, point.y k = k + 2 end k = 1 for j, point in ipairs( nodes.def ) do nodes.ptsDef[k], nodes.ptsDef[k + 1] = point.x, point.y k = k + 2 end end return setmetatable( nodes, {__index = t } ) end function t.draw( nodes ) lg.setColor( 1, 0, 0, 0.5 ) lg.points( nodes.ptsAtt ) lg.setColor( 0, 1, 0, 0.5 ) lg.points( nodes.ptsDef ) end function t.save( nodes, filename ) end return t