local lg = love.graphics local t = { name = "", tooltip = "", icon = false, lit = false, x = 8, y = 250, w = 13 * 28 - 4, h = 24, group = false, visible = false, align = "center", callback = function( self ) return print( "clicked button: ", self.name, self.x, self.y, self.w, self.h, self.visible ) end } t.selected, t.next, t.prev = t, t, t function t.contains( button, x, y ) return x < button.x + button.w and x > button.x and y < button.y + button.h and y > button.y end function t.new( b ) b = setmetatable( b or {}, t ) b.next = t t.prev.next = b b.prev = t.prev t.prev = b return b end function t.highlight( b ) lg.rectangle( "fill", b.x, b.y, b.w, b.h ) end local drawPassOngoing = false function t.draw( b ) if b == t then drawPassOngoing = not( drawPassOngoing ) if not drawPassOngoing then return end elseif b.visible then lg.rectangle( "line", b.x, b.y, b.w, b.h ) lg.printf( b.name, b.x + (b.icon and b.h or 0), b.y + 0.5 * ( b.h - lg.getFont():getHeight() ), b.w - (b.icon and b.h or 0), b.align ) if b.icon then local h = b.icon:getHeight() lg.draw( b.icon, b.x, b.y, 0, b.h / h ) end if b.lit or t.selected == b then b:highlight() end end return t.draw( b.next ) end function t.select( b ) t.selected = b end function t.selectNext() repeat t.selected = t.selected.next until (t.selected == t) or t.selected.visible end function t.selectPrev() repeat t.selected = t.selected.prev until (t.selected == t) or t.selected.visible end function t.selectIn( x, y ) t.selected = t repeat t.selected = t.selected.next until (t.selected == t) or (t.selected.visible and t.selected:contains( x, y )) end function t.selectNextInGroup() --make sure our group is visible, otherwise the loop doesn't end local group = t.selected group = group and t.selected.visible group = group and t.selected.group if not group then return t.selectNext() end repeat t.selectNext() until group == t.selected.group end function t.selectPrevInGroup() --make sure our group is visible, otherwise the loop doesn't end local group = t.selected and t.selected.visible and t.selected.group if not group then return t.selectPrev() end repeat t.selectPrev() until group == t.selected.group end --show/hide all buttons in a group --passing hide=true will hide the group, hide=false or nil will show the group --solo=true will hide all buttons outside the group function t.displayGroup( group, hide, solo ) local b = t repeat b = b.next local inGroup = (group == b.group) if solo or inGroup then b.visible = not(hide) and inGroup end until b == t t.visible = true end function t.mousepressed( x, y ) if t.selected and t.selected:contains( x, y ) then return t.selected:callback() end end function t.deselect( b ) t.selected = t end setmetatable( t, t ) t.__index = t t.__call = t.new return t