diff --git a/map.lua b/map.lua index 651f363..b9dce1a 100644 --- a/map.lua +++ b/map.lua @@ -42,10 +42,17 @@ function map.draw() lg.clear( 0, 0, 0, 1 ) do --territory + lg.setColor( 1,1,1,1) + lg.setLineJoin( "none" ) + lg.setLineWidth( 1 / Camera.zoom ) lg.replaceTransform( Camera.tfTerritory ) lg.setBlendMode( "add" ) for k, v in pairs(map.territory) do - if v.visible then v:draw() end + if v.visible then + v:draw() + v:drawBorder( "land" ) + v:drawBorder( "sea" ) + end end if map.sailable.visible then map.sailable:draw() end lg.setBlendMode( "alpha" ) @@ -54,10 +61,15 @@ function map.draw() end do --borders - lg.setColor( 1,1,1,1) lg.setLineJoin( "none" ) lg.setLineWidth( 1 / Camera.zoom ) - map.sailable:drawBorder() + + lg.setColor( 1, 1, 1, 0.5) + map.sailable:drawBorder( "sailable" ) + + + lg.setColor( 1, 0, 0, 0.5) + map.sailable:drawBorder( "placeable" ) end diff --git a/territory.lua b/territory.lua index 630d76c..96c04ae 100644 --- a/territory.lua +++ b/territory.lua @@ -25,7 +25,11 @@ function t.load( filename, name ) if name == "sailable" then t.sailable = territory - t.computeBorder( territory, 20 / 255 ) + t.computeBorder( territory, 20 / 255, "sailable" ) + t.computeBorder( territory, 60 / 255, "placeable" ) + else + t.computeBorder( territory, 60 / 255, "sea" ) + t.computeBorder( territory, 130 / 255, "land" ) end return setmetatable( territory, {__index = t } ) end @@ -90,17 +94,18 @@ function t.draw( territory ) lg.draw( territory.img ) end -function t.drawBorder( territory ) - --lg.setColor( territory.colour ) - for _, poly in ipairs( territory.border ) do +function t.drawBorder( territory, key ) + key = key or "border" + for _, poly in ipairs( territory[key] ) do lg.line( poly ) end end -function t.computeBorder( territory, threshold ) - territory.border = {} - local border = territory.border +function t.computeBorder( territory, threshold, key ) + key = key or "border" + territory[key] = {} + local border = territory[key] local n = 1 for x = 0, 511 do @@ -112,25 +117,25 @@ function t.computeBorder( territory, threshold ) --Sample image and detect edge: local curValue = territory.imgd:getPixel( x, y ) - local leftValue = territory.imgd:getPixel( math.min( x + 1, 511 ), y ) + local rightValue = territory.imgd:getPixel( math.min( x + 1, 511 ), y ) local downValue = territory.imgd:getPixel( x, math.min( 284, y + 1 ) ) - local isLeftEdge = - ((curValue >= threshold) and (leftValue < threshold)) or - ((curValue <= threshold) and (leftValue > threshold)) + local isRightEdge = + ((curValue >= threshold) and (rightValue < threshold)) or + ((curValue < threshold) and (rightValue >= threshold)) local isDownEdge = ((curValue >= threshold) and (downValue < threshold)) or - ((curValue <= threshold) and (downValue > threshold)) + ((curValue < threshold) and (downValue >= threshold)) - if isLeftEdge then + if isRightEdge then --print( "Left edge:", brx, bry, trx, try ) - border[n] = { brx, bry, trx, try } + border[n] = { x + 1, y, x + 1, y + 1 } n = n + 1 end if isDownEdge then --print( "Down edge:", blx, bly, brx, bry ) - border[n] = { blx, bly, brx, bry } + border[n] = { x, y + 1, x + 1, y + 1 } n = n + 1 end end