June 26 2023
This commit is contained in:
parent
4cc5ac749a
commit
c53a69dfa1
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@ -6,7 +6,6 @@
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.nfs*
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# ---> Perl
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!Build/
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.last_cover_stats
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*.o
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*.pm.tdy
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@ -23,3 +22,16 @@ fish/channel
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# ---> rofi
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# plain dumped theme that only serves as a reference
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rofi/theme.rasi
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# ---> BetterDiscord
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# generalistic
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discord/data/
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discord/plugins/*
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discord/themes/*
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# specific
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### there's actually nothing here yet lol
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# ---> status.cafe
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status.cafe/*.css
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status.cafe/*.css.*
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status.cafe/img/
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@ -23,9 +23,8 @@ local volume_widget = require('awesome-wm-widgets.pactl-widget.volume')
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-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
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-- {{{ Wibar
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-- Create a textclock widget
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mytextclock = wibox.widget.textclock('%l:%M %p ⁂ %a. %B %e, %Y ')
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text_clock = wibox.widget.textclock('%l:%M %p ⁂ %a. %B %e, %Y ')
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awful.screen.connect_for_each_screen(function(s)
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-- Wallpaper
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@ -78,9 +77,8 @@ awful.screen.connect_for_each_screen(function(s)
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widget_type = 'arc',
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tooltip = 'true'
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},
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mytextclock,
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text_clock,
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s.mylayoutbox
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},
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}
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end)
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-- }}}
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@ -19,9 +19,7 @@ local editor_cmd = terminal .. " -e " .. editor
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--- make it harder to quit awesome accidentally
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M.quitmenu =
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{{ "i mean it!",
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function()
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awesome.quit()
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end }}
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function() awesome.quit() end }}
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--- "awesome" menu
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M.awesome = {
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@ -43,146 +41,14 @@ M.awesome = {
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{ "quit", M.quitmenu }
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}
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--- browsers and other network-oriented software
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M.network = {
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{ "firefox", "firefox" },
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{ "discord",
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"flatpak run com.discordapp.Discord" },
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{ "thunderbird", "thunderbird" },
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{ "steam", "steam" },
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{ "hyperbeam",
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"/opt/AppImages/Hyperbeam-0.21.0.AppImage" },
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{ "qbittorrent", "qbittorrent" },
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{ "keepassxc", "keepassxc" },
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}
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--- DEVELOPERS, DEVELOPERS, DEVELOPERS, DEVELOPERS
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M.develop = {
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{ "vs code", "code" },
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{ "bless", "bless" },
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{ "sqlite browser", "sqlitebrowser" }
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}
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--- emulators
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M.emulators = {
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{ "citra",
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"flatpak run org.citra_emu.citra" },
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{ "dolphin",
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"flatpak run org.DolphinEmu.dolphin-emu" },
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{ "yuzu",
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"flatpak run org.yuzu_emu.yuzu" },
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{ "duckstation",
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"flatpak run org.duckstation.DuckStation" },
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{ "PPSSPP",
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"flatpak run org.ppsspp.PPSSPP" }
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}
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--- vintage story [different versions of VS for mods]
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M.vtgstry = {
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{ "latest", "vintagestory" },
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{ "flatpak",
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"flatpak run at.vintagestory.VintageStory" }
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}
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--- videogames
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M.games = {
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{ "emulators", M.emulators },
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{ "vintage story", M.vtgstry},
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{ "team fortress 2",
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"steam steam://rungameid/440" },
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{ "ballisticNG",
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"steam steam://rungameid/473770" },
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{ "them's fightin' herds",
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"steam steam://rungameid/574980" },
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{ "doom", "gzdoom" },
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{ "osu!",
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"flatpak run sh.ppy.osu" },
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{ "minecraft",
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"flatpak run org.prismlauncher.PrismLauncher" },
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{ "solitaire", "pysol" }
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}
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--- utilities [kind of a misc category]
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M.utils = {
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{ "catfish", "catfish" },
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{ "xed", "xed" },
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{ "xarchiver", "xarchiver" },
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{ "flatseal",
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"flatpak run com.github.tchx84.Flatseal" },
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{ "text pieces",
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"flatpak run com.github.liferooter.textpieces" },
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{ "alacarte", "alacarte" },
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{ "piper", "piper" }, --- mouse config
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{ "wally", "wally" } --- keyboard fw flasher
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}
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--- "media" programs [image viewers, video players, etc]
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M.media = {
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{ "hydrus",
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"flatpak run io.github.hydrusnetwork.hydrus" },
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{ "vlc", "vlc" },
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--- stuff that doesn't show up in rofi
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M.misc = {
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{ "youtube",
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"/usr/lib64/chromium-browser/chromium-browser.sh\
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--profile-directory=Default\
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--app-id=agimnkijcaahngcdmfeangaknmldooml" },
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{ "spotify",
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"flatpak run com.spotify.Client" },
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{ "mkvtoolnix",
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"mkvtoolnix-gui" },
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{ "nomacs", "nomacs" }
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}
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--- educationf
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M.edu = {
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{ "anki",
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"flatpak run net.ankiweb.Anki" },
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{ "zotero",
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"flatpak run org.zotero.Zotero" }
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}
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--- "visual arts" stuff
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M.vis = {
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{ "blender",
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"steam steam://rungameid/365670" },
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{ "krita", "krita" },
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{ "GIMP", "gimp-2.10" },
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{ "beeref",
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"flatpak run org.beeref.BeeRef" }
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}
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------------------------------------------
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function _M.get()
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@ -192,13 +58,9 @@ local menu_items = {
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M.awesome, beautiful.awesome_subicon },
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{ "terminal", terminal },
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{ "files" , file_manager },
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{ "www" , M.network },
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{ "media" , M.media },
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{ "dev" , M.develop },
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{ "edu" , M.edu },
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{ "art" , M.vis },
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{ "games" , M.games },
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{ "utils" , M.utils }
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{ "search" , "catfish" },
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{ "wally" , "wally" },
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{ "misc" , M.misc }
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}
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return menu_items
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end
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@ -37,6 +37,7 @@ function _M.get(clientkeys, clientbuttons)
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"Tor Browser", -- Needs a fixed window size to avoid fingerprinting by screen size.
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"steamwebhelper",
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"mate-calc",
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"Mate-calc",
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"steam_app_2060480",
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"Alacritty",
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"discord",
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@ -50,7 +51,8 @@ function _M.get(clientkeys, clientbuttons)
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"infinitefusion", -- Pokémon Infinite Fusion
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"Picture-in-picture",
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"review files to import", -- Hydrus import window
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"Spotify"
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"Spotify",
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"Calculator"
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},
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role = {
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"AlarmWindow", -- Thunderbird's calendar.
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@ -17,6 +17,7 @@ require("main.errors")
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------ theme stuff
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--- TODO: implement a not-shitty way of handling multiple themes
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--local theme = require("themes.spacestation")
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beautiful.init("~/.config/awesome/themes/spacestation/theme.lua")
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beautiful.wallpaper = RC.vars.wallpaper
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@ -0,0 +1,5 @@
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local _M = {
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wallpaper = "/usr/share/backgrounds/custom/space_station.jpg"
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}
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return _M
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@ -6,5 +6,8 @@ set -g theme_display_group no
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set -g theme_display_virtualenv yes
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set -g theme_display_time yes
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## Perl
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# Perl
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set -xg DBIC_TRACE 1
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# MangoHud
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set -xg MANGOHUD_CONFIGFILE /home/nu/.mangohud
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File diff suppressed because it is too large
Load Diff
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@ -14,6 +14,7 @@ my %confDirs = (
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"omf" => "fish",
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"picom" => "picom",
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"rofi" => "rofi",
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"BetterDiscord" => "discord",
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);
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while (my ($key, $value) = each %confDirs) {
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@ -0,0 +1 @@
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alpha=0.8,background_alpha=0.5,battery=0,core_load=0,cpu_power=0,gpu_power=0,
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@ -12,7 +12,7 @@ shadow = true;
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shadow-radius = 12;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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shadow-opacity = .70
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shadow-opacity = .80
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# The left offset for shadows, in pixels. (defaults to -15)
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shadow-offset-x = -12;
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.12;
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# inactive-dim = 0;
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# Specify a list of conditions of windows that should never be considered focused.
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# focus-exclude = []
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@ -147,9 +147,9 @@ rounded-corners-exclude = [
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blur-method = "dual_kawase";
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blur-size = 4;
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blur-deviation = 4;
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blur-deviation = 2;
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blur-strength = 2;
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blur-strength = 5;
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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@ -0,0 +1,406 @@
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#################################
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# Shadows #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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shadow = true;
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# The blur radius for shadows, in pixels. (defaults to 12)
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shadow-radius = 12;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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shadow-opacity = .70
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# The left offset for shadows, in pixels. (defaults to -15)
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shadow-offset-x = -12;
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# The top offset for shadows, in pixels. (defaults to -15)
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shadow-offset-y = -12;
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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# shadow-color = "#000000"
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# Specify a list of conditions of windows that should have no shadow.
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shadow-exclude = [
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"name = 'Notification'",
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"class_g = 'Conky'",
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"class_g = 'Cairo-clock'",
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"class_g ~= 'slop'", "class_g ~= 'maim'",
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"class_i ~= 'slop'", "class_i ~= 'maim'",
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"name ~= 'slop'", "name ~= 'maim'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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# clip-shadow-above = []
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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#################################
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# Fading #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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# unless no-fading-openclose is used.
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fading = true;
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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fade-in-step = 0.12;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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fade-out-step = 0.12;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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# Transparency / Opacity #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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inactive-opacity = 1;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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frame-opacity = 1;
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# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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# inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
|
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# active-opacity = 1.0
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|
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
|
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# inactive-dim = 0.12;
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# Specify a list of conditions of windows that should never be considered focused.
|
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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|
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
|
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# inactive-dim-fixed = 1.0
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|
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
|
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
|
||||
# Note we don't make any guarantee about possible conflicts with other
|
||||
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
|
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#
|
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# opacity-rule = []
|
||||
|
||||
|
||||
#################################
|
||||
# Corners #
|
||||
#################################
|
||||
|
||||
# Sets the radius of rounded window corners. When > 0, the compositor will
|
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# round the corners of windows. Does not interact well with
|
||||
# `transparent-clipping`.
|
||||
corner-radius = 0;
|
||||
|
||||
# Exclude conditions for rounded corners.
|
||||
rounded-corners-exclude = [
|
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"window_type = 'dock'",
|
||||
"window_type = 'desktop'"
|
||||
];
|
||||
|
||||
|
||||
#################################
|
||||
# Background-Blurring #
|
||||
#################################
|
||||
|
||||
|
||||
# Parameters for background blurring, see the *BLUR* section for more information.
|
||||
blur-method = "dual_kawase";
|
||||
blur-size = 4;
|
||||
|
||||
blur-deviation = 4;
|
||||
|
||||
blur-strength = 2;
|
||||
|
||||
# Blur background of semi-transparent / ARGB windows.
|
||||
# Bad in performance, with driver-dependent behavior.
|
||||
# The name of the switch may change without prior notifications.
|
||||
#
|
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blur-background = true;
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||||
|
||||
# Blur background of windows when the window frame is not opaque.
|
||||
# Implies:
|
||||
# blur-background
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||||
# Bad in performance, with driver-dependent behavior. The name may change.
|
||||
blur-background-frame = true;
|
||||
|
||||
|
||||
# Use fixed blur strength rather than adjusting according to window opacity.
|
||||
blur-background-fixed = false;
|
||||
|
||||
|
||||
# Specify the blur convolution kernel, with the following format:
|
||||
# example:
|
||||
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
|
||||
|
||||
|
||||
# Exclude conditions for background blur.
|
||||
# blur-background-exclude = []
|
||||
blur-background-exclude = [
|
||||
"window_type = 'desktop'",
|
||||
"class_g ~= 'slop'", "class_g ~= 'maim'",
|
||||
"class_i ~= 'slop'", "class_i ~= 'maim'",
|
||||
"name ~= 'slop'", "name ~= 'maim'",
|
||||
"_GTK_FRAME_EXTENTS@:c"
|
||||
];
|
||||
|
||||
#################################
|
||||
# General Settings #
|
||||
#################################
|
||||
|
||||
# Enable remote control via D-Bus. See the man page for more details.
|
||||
# dbus = true
|
||||
|
||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
|
||||
daemon = true;
|
||||
|
||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
|
||||
# `xrender` is the default one.
|
||||
backend = "glx";
|
||||
|
||||
# Enable/disable VSync.
|
||||
vsync = true;
|
||||
|
||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
|
||||
# dbus = false
|
||||
|
||||
# Try to detect WM windows (a non-override-redirect window with no
|
||||
# child that has 'WM_STATE') and mark them as active.
|
||||
#
|
||||
# mark-wmwin-focused = false
|
||||
mark-wmwin-focused = true;
|
||||
|
||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
|
||||
# mark-ovredir-focused = false
|
||||
mark-ovredir-focused = true;
|
||||
|
||||
# Try to detect windows with rounded corners and don't consider them
|
||||
# shaped windows. The accuracy is not very high, unfortunately.
|
||||
#
|
||||
# detect-rounded-corners = false
|
||||
detect-rounded-corners = true;
|
||||
|
||||
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
|
||||
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
|
||||
#
|
||||
# detect-client-opacity = false
|
||||
detect-client-opacity = true;
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
#
|
||||
# use-ewmh-active-win = false
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows.
|
||||
#
|
||||
# unredir-if-possible = false
|
||||
|
||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
|
||||
# unredir-if-possible-delay = 0
|
||||
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||
# unredir-if-possible-exclude = []
|
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
detect-transient = true;
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. This usually means windows from the same application
|
||||
# will be considered focused or unfocused at the same time.
|
||||
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
|
||||
detect-client-leader = true;
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||
#
|
||||
# resize-damage = 1
|
||||
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Resource-hogging, and is not well tested.
|
||||
#
|
||||
# invert-color-include = []
|
||||
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
# glx-no-stencil = false
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||
# Recommended if it works.
|
||||
#
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn every time, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
use-damage = true;
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window
|
||||
# contents. Read the man page for a detailed explanation of the interface.
|
||||
#
|
||||
# window-shader-fg = "default"
|
||||
|
||||
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
|
||||
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
|
||||
#
|
||||
# window-shader-fg-rule = [
|
||||
# "my_shader.frag:window_type != 'dock'"
|
||||
# ]
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
#
|
||||
# no-ewmh-fullscreen = false
|
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||
#
|
||||
max-brightness = 1.0;
|
||||
|
||||
# Make transparent windows clip other windows like non-transparent windows do,
|
||||
# instead of blending on top of them.
|
||||
#
|
||||
transparent-clipping = false;
|
||||
|
||||
# Specify a list of conditions of windows that should never have transparent
|
||||
# clipping applied. Useful for screenshot tools, where you need to be able to
|
||||
# see through transparent parts of the window.
|
||||
#
|
||||
# transparent-clipping-exclude = []
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
# log-file = "/path/to/your/log/file"
|
||||
|
||||
# Show all X errors (for debugging)
|
||||
# show-all-xerrors = false
|
||||
|
||||
# Write process ID to a file.
|
||||
# write-pid-path = "/path/to/your/log/file"
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
# clip-shadow-above:::
|
||||
# Controls whether shadows that would have been drawn above the window should
|
||||
# be clipped. Useful for dock windows that should have no shadow painted on top.
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
wintypes:
|
||||
{
|
||||
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
|
||||
dock = { shadow = false; clip-shadow-above = true; }
|
||||
dnd = { shadow = false; }
|
||||
popup_menu = { opacity = 0.8; }
|
||||
dropdown_menu = { opacity = 0.8; }
|
||||
};
|
|
@ -0,0 +1,57 @@
|
|||
$padding: 1.3rem;
|
||||
$text: #005188;
|
||||
|
||||
html, * {
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
html {
|
||||
background-image: url("https://files.hyperboreal.zone/ngoomie/junkarchive/pictures/grsites/blgr/blgr089.jpg");
|
||||
background-repeat: repeat;
|
||||
background-attachment: fixed;
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
body {
|
||||
background-color: rgba(0, 0, 0, 0.0);
|
||||
color: $text;
|
||||
}
|
||||
|
||||
h1, h2, h3, h4, h5, dt, header a {
|
||||
font-family: serif;
|
||||
font-weight: bold;
|
||||
text-transform: lowercase;
|
||||
}
|
||||
|
||||
section:first-of-type p:first-of-type {
|
||||
text-transform: lowercase;
|
||||
}
|
||||
|
||||
a {
|
||||
color: white;
|
||||
text-decoration: none;
|
||||
text-shadow: 0px 1px 4px #005188, 0px 1px 4px #005188;
|
||||
}
|
||||
|
||||
header {
|
||||
padding-bottom: 1.8rem;
|
||||
a {
|
||||
color: $text;
|
||||
text-shadow: none;
|
||||
};
|
||||
}
|
||||
|
||||
header nav, div.cols section {
|
||||
background-color: rgba(255, 255, 255, 0.4);
|
||||
backdrop-filter: blur(10px);
|
||||
border: 0.3rem solid white;
|
||||
border-radius: 0.8rem;
|
||||
}
|
||||
|
||||
header nav {
|
||||
padding: $padding;
|
||||
}
|
||||
|
||||
div.cols section {
|
||||
padding: 0 $padding;
|
||||
}
|
Loading…
Reference in New Issue