dotfiles/awesome/bindings/keys/client.lua

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--- awesome stdlib
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local gears = require("gears")
local awful = require("awful")
local _M = {}
local modkey = RC.vars.modkey
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------------------
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function _M.get()
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local client_keys = gears.table.join(
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awful.key({ modkey, }, "f",
function (c)
c.fullscreen = not c.fullscreen
c:raise()
end,
{description = "toggle fullscreen", group = "client"}),
awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end,
{description = "close", group = "client"}),
awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ,
{description = "toggle floating", group = "client"}),
awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end,
{description = "move to master", group = "client"}),
awful.key({ modkey, }, "o", function (c) c:move_to_screen() end,
{description = "move to screen", group = "client"}),
awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end,
{description = "toggle keep on top", group = "client"}),
awful.key({ modkey, }, "n",
function (c)
-- The client currently has the input focus, so it cannot be
-- minimized, since minimized clients can't have the focus.
c.minimized = true
end ,
{description = "minimize", group = "client"}),
awful.key({ modkey, }, "m",
function (c)
c.maximized = not c.maximized
c:raise()
end ,
{description = "(un)maximize", group = "client"}),
awful.key({ modkey, "Control" }, "m",
function (c)
c.maximized_vertical = not c.maximized_vertical
c:raise()
end ,
{description = "(un)maximize vertically", group = "client"}),
awful.key({ modkey, "Shift" }, "m",
function (c)
c.maximized_horizontal = not c.maximized_horizontal
c:raise()
end ,
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{description = "(un)maximize horizontally", group = "client"})
awesome+Alacritty changes; rm awesome ext package tracking - `awesome/binding/clientkeys.lua`: - added cyclefocus (Mod + Tab to cycle through clients of same type) - `awesome/binding/globalkeys.lua`: - i shrimply removed things i'm not using - `awesome/deco/statusbar.lua`: - completely remove keyboard layout widget - re-enable systray - NOTE: i might replace this with something else later. or not, as there's an MR to fix the transparency issues. dunno what i'll be doing for sure - `awesome/main/menu.lua`: - change the 'quit' option in the 'awesome' menu to be accessible under another nested menu, to stop me from quitting accidentally when aiming for restart and having my hand twitch (this has happened multiple times now!) - other standard adding and adjusting of other software that shows up in the menus - `awesome/main/rules.lua`: - remove rules i don't need - add rule for steam to force it to float since it plays like shit with tiled WMs or other weirder desktop setups - add rule for pokemon infinite fusion to force it to float since i just don't like the idea of games being effected by tiling usually - NOTE: i might change this to something that bars its resolution from being messed with instead; dunno if that's a thing i can do - `awesome/main/startup.lua`: - get rid of autostart entry for `redshift` as it does not work right - _technically,_ it **does** work, but the problem is that it re-applies itself whenever i restart awesome if it's in the autostart no matter what i try doing. i think there's no solution for this so i'm trying other non-awesome-related things - get rid of unused include - `awesome/main/user-variables.lua`: - literally just removed comments i didn't need - `alacritty/alacritty.yml`: - added scrolling settings
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-- cyclefocus.key({modkey, }, "Tab", {
-- cycle_filters = { cyclefocus.filters.same_screen, cyclefocus.filters.common_tag }},
-- {description = "cycle through clients from the same screen and tag", group = "client"})
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)
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return client_keys
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end
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------------------
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return setmetatable({}, { __call = function(_, ...) return _M.get(...) end })