[gd_scene load_steps=5 format=3 uid="uid://rdlvlyf0l1l"] [ext_resource type="Script" path="res://Ball/ball.gd" id="1_oenn5"] [sub_resource type="BoxShape3D" id="BoxShape3D_b4pqe"] size = Vector3(0.5, 0.5, 0.5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tdblm"] albedo_color = Color(0.117647, 0.427451, 0.611765, 1) roughness = 0.42 [sub_resource type="SphereMesh" id="SphereMesh_mq1q1"] radius = 0.3 height = 0.6 [node name="Ball" type="RigidBody3D"] collision_layer = 4 custom_integrator = true max_contacts_reported = 1 contact_monitor = true can_sleep = false lock_rotation = true linear_damp_mode = 1 angular_damp_mode = 1 script = ExtResource("1_oenn5") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("BoxShape3D_b4pqe") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] material_override = SubResource("StandardMaterial3D_tdblm") mesh = SubResource("SphereMesh_mq1q1") [node name="TimerCollision" type="Timer" parent="."] one_shot = true