[gd_resource type="VisualShader" load_steps=9 format=3 uid="uid://ny01m62ohegv"] [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_sbl4o"] operator = 8 [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_7ys52"] default_input_values = [0, 0.0, 1, 0.0, 2, 1.0] [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_o0c6e"] default_input_values = [0, Vector2(0, 0)] op_type = 0 [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_5rytf"] input_name = "screen_uv" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_nwrdd"] default_input_values = [0, Vector2(0, 0), 1, Vector2(0.5, 0.5)] op_type = 0 operator = 1 [sub_resource type="VisualShaderNodeVectorFunc" id="VisualShaderNodeVectorFunc_711ug"] [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_fou4c"] input_name = "normal" [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2wva2"] operator = 2 [resource] code = "shader_type spatial; render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; void fragment() { // Input:7 vec3 n_out7p0 = NORMAL; // Output:0 ALBEDO = n_out7p0; } " nodes/fragment/3/node = SubResource("VisualShaderNodeInput_5rytf") nodes/fragment/3/position = Vector2(-1780, 340) nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_nwrdd") nodes/fragment/5/position = Vector2(-1480, 400) nodes/fragment/6/node = SubResource("VisualShaderNodeVectorFunc_711ug") nodes/fragment/6/position = Vector2(-920, 400) nodes/fragment/7/node = SubResource("VisualShaderNodeInput_fou4c") nodes/fragment/7/position = Vector2(-880, 200) nodes/fragment/9/node = SubResource("VisualShaderNodeVectorOp_2wva2") nodes/fragment/9/position = Vector2(-400, 200) nodes/fragment/10/node = SubResource("VisualShaderNodeVectorOp_sbl4o") nodes/fragment/10/position = Vector2(-200, 260) nodes/fragment/11/node = SubResource("VisualShaderNodeVectorCompose_7ys52") nodes/fragment/11/position = Vector2(-1120, 400) nodes/fragment/12/node = SubResource("VisualShaderNodeVectorDecompose_o0c6e") nodes/fragment/12/position = Vector2(-1320, 400) nodes/fragment/connections = PackedInt32Array(3, 0, 5, 0, 7, 0, 9, 0, 9, 0, 10, 0, 6, 0, 10, 1, 5, 0, 11, 0, 5, 0, 12, 0, 12, 1, 11, 1, 11, 0, 6, 0, 3, 0, 9, 1, 7, 0, 0, 0)