[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://ccktnp41cys0r"] [ext_resource type="Shader" path="res://Ball/Meshes/ball_shader.gdshader" id="1_kfvtm"] [ext_resource type="Texture2D" uid="uid://7xvwnxdwlypg" path="res://Misc/matcap_wobbly.png" id="2_o5lk5"] [resource] render_priority = 0 shader = ExtResource("1_kfvtm") shader_parameter/intensity = 1.0 shader_parameter/color = Color(0.333333, 0.545098, 0.976471, 1) shader_parameter/matcap = ExtResource("2_o5lk5")